summaryrefslogtreecommitdiffstats
path: root/chromium/third_party/glslang/src/Test/baseResults/earlyReturnDiscard.frag.out
blob: 160b75669715f176cfd0f496254df75b993c7634 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
earlyReturnDiscard.frag
Shader version: 110
0:? Sequence
0:19  Function Definition: main( (global void)
0:19    Function Parameters: 
0:21    Sequence
0:21      Sequence
0:21        move second child to first child (temp 4-component vector of float)
0:21          'color' (temp 4-component vector of float)
0:21          'BaseColor' (smooth in 4-component vector of float)
0:24      move second child to first child (temp 4-component vector of float)
0:24        'color2' (temp 4-component vector of float)
0:24        'otherColor' (uniform 4-component vector of float)
0:26      Test condition and select (temp void)
0:26        Condition
0:26        Compare Greater Than (temp bool)
0:26          'c' (smooth in float)
0:26          'd' (uniform float)
0:26        true case
0:27        add second child into first child (temp 4-component vector of float)
0:27          'color' (temp 4-component vector of float)
0:27          'bigColor' (uniform 4-component vector of float)
0:26        false case
0:29        add second child into first child (temp 4-component vector of float)
0:29          'color' (temp 4-component vector of float)
0:29          'smallColor' (uniform 4-component vector of float)
0:31      Test condition and select (temp void)
0:31        Condition
0:31        Compare Less Than (temp bool)
0:31          direct index (temp float)
0:31            'color' (temp 4-component vector of float)
0:31            Constant:
0:31              2 (const int)
0:31          'minimum' (uniform float)
0:31        true case
0:32        Branch: Return
0:34      Post-Increment (temp float)
0:34        direct index (temp float)
0:34          'color' (temp 4-component vector of float)
0:34          Constant:
0:34            2 (const int)
0:36      Test condition and select (temp void)
0:36        Condition
0:36        Compare Greater Than (temp bool)
0:36          direct index (temp float)
0:36            'color' (temp 4-component vector of float)
0:36            Constant:
0:36              2 (const int)
0:36          'threshhold' (uniform float)
0:36        true case
0:37        Branch: Kill
0:39      Post-Increment (temp 4-component vector of float)
0:39        'color' (temp 4-component vector of float)
0:42      Test condition and select (temp void)
0:42        Condition
0:42        Compare Greater Than (temp bool)
0:42          direct index (temp float)
0:42            'color' (temp 4-component vector of float)
0:42            Constant:
0:42              3 (const int)
0:42          'threshhold2' (uniform float)
0:42        true case
0:43        Sequence
0:43          Test condition and select (temp void)
0:43            Condition
0:43            Compare Greater Than (temp bool)
0:43              direct index (temp float)
0:43                'color' (temp 4-component vector of float)
0:43                Constant:
0:43                  2 (const int)
0:43              'threshhold2' (uniform float)
0:43            true case
0:44            Branch: Return
0:43            false case
0:45            Test condition and select (temp void)
0:45              Condition
0:45              'b' (uniform bool)
0:45              true case
0:46              Post-Increment (temp float)
0:46                direct index (temp float)
0:46                  'color' (temp 4-component vector of float)
0:46                  Constant:
0:46                    2 (const int)
0:45              false case
0:48              Sequence
0:48                Test condition and select (temp void)
0:48                  Condition
0:48                  Compare Less Than (temp bool)
0:48                    direct index (temp float)
0:48                      'color' (temp 4-component vector of float)
0:48                      Constant:
0:48                        0 (const int)
0:48                    'minimum' (uniform float)
0:48                  true case
0:49                  Sequence
0:49                    Branch: Kill
0:48                  false case
0:51                  Sequence
0:51                    Post-Increment (temp 4-component vector of float)
0:51                      'color' (temp 4-component vector of float)
0:42        false case
0:55        Sequence
0:55          Test condition and select (temp void)
0:55            Condition
0:55            'b' (uniform bool)
0:55            true case
0:56            Branch: Kill
0:55            false case
0:58            Branch: Return
0:101      move second child to first child (temp 4-component vector of float)
0:101        'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:101        component-wise multiply (temp 4-component vector of float)
0:101          'color' (temp 4-component vector of float)
0:101          'color2' (temp 4-component vector of float)
0:?   Linker Objects
0:?     'd' (uniform float)
0:?     'bigColor' (uniform 4-component vector of float)
0:?     'smallColor' (uniform 4-component vector of float)
0:?     'otherColor' (uniform 4-component vector of float)
0:?     'c' (smooth in float)
0:?     'threshhold' (uniform float)
0:?     'threshhold2' (uniform float)
0:?     'threshhold3' (uniform float)
0:?     'minimum' (uniform float)
0:?     'BaseColor' (smooth in 4-component vector of float)
0:?     'b' (uniform bool)


Linked fragment stage:


Shader version: 110
0:? Sequence
0:19  Function Definition: main( (global void)
0:19    Function Parameters: 
0:21    Sequence
0:21      Sequence
0:21        move second child to first child (temp 4-component vector of float)
0:21          'color' (temp 4-component vector of float)
0:21          'BaseColor' (smooth in 4-component vector of float)
0:24      move second child to first child (temp 4-component vector of float)
0:24        'color2' (temp 4-component vector of float)
0:24        'otherColor' (uniform 4-component vector of float)
0:26      Test condition and select (temp void)
0:26        Condition
0:26        Compare Greater Than (temp bool)
0:26          'c' (smooth in float)
0:26          'd' (uniform float)
0:26        true case
0:27        add second child into first child (temp 4-component vector of float)
0:27          'color' (temp 4-component vector of float)
0:27          'bigColor' (uniform 4-component vector of float)
0:26        false case
0:29        add second child into first child (temp 4-component vector of float)
0:29          'color' (temp 4-component vector of float)
0:29          'smallColor' (uniform 4-component vector of float)
0:31      Test condition and select (temp void)
0:31        Condition
0:31        Compare Less Than (temp bool)
0:31          direct index (temp float)
0:31            'color' (temp 4-component vector of float)
0:31            Constant:
0:31              2 (const int)
0:31          'minimum' (uniform float)
0:31        true case
0:32        Branch: Return
0:34      Post-Increment (temp float)
0:34        direct index (temp float)
0:34          'color' (temp 4-component vector of float)
0:34          Constant:
0:34            2 (const int)
0:36      Test condition and select (temp void)
0:36        Condition
0:36        Compare Greater Than (temp bool)
0:36          direct index (temp float)
0:36            'color' (temp 4-component vector of float)
0:36            Constant:
0:36              2 (const int)
0:36          'threshhold' (uniform float)
0:36        true case
0:37        Branch: Kill
0:39      Post-Increment (temp 4-component vector of float)
0:39        'color' (temp 4-component vector of float)
0:42      Test condition and select (temp void)
0:42        Condition
0:42        Compare Greater Than (temp bool)
0:42          direct index (temp float)
0:42            'color' (temp 4-component vector of float)
0:42            Constant:
0:42              3 (const int)
0:42          'threshhold2' (uniform float)
0:42        true case
0:43        Sequence
0:43          Test condition and select (temp void)
0:43            Condition
0:43            Compare Greater Than (temp bool)
0:43              direct index (temp float)
0:43                'color' (temp 4-component vector of float)
0:43                Constant:
0:43                  2 (const int)
0:43              'threshhold2' (uniform float)
0:43            true case
0:44            Branch: Return
0:43            false case
0:45            Test condition and select (temp void)
0:45              Condition
0:45              'b' (uniform bool)
0:45              true case
0:46              Post-Increment (temp float)
0:46                direct index (temp float)
0:46                  'color' (temp 4-component vector of float)
0:46                  Constant:
0:46                    2 (const int)
0:45              false case
0:48              Sequence
0:48                Test condition and select (temp void)
0:48                  Condition
0:48                  Compare Less Than (temp bool)
0:48                    direct index (temp float)
0:48                      'color' (temp 4-component vector of float)
0:48                      Constant:
0:48                        0 (const int)
0:48                    'minimum' (uniform float)
0:48                  true case
0:49                  Sequence
0:49                    Branch: Kill
0:48                  false case
0:51                  Sequence
0:51                    Post-Increment (temp 4-component vector of float)
0:51                      'color' (temp 4-component vector of float)
0:42        false case
0:55        Sequence
0:55          Test condition and select (temp void)
0:55            Condition
0:55            'b' (uniform bool)
0:55            true case
0:56            Branch: Kill
0:55            false case
0:58            Branch: Return
0:101      move second child to first child (temp 4-component vector of float)
0:101        'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:101        component-wise multiply (temp 4-component vector of float)
0:101          'color' (temp 4-component vector of float)
0:101          'color2' (temp 4-component vector of float)
0:?   Linker Objects
0:?     'd' (uniform float)
0:?     'bigColor' (uniform 4-component vector of float)
0:?     'smallColor' (uniform 4-component vector of float)
0:?     'otherColor' (uniform 4-component vector of float)
0:?     'c' (smooth in float)
0:?     'threshhold' (uniform float)
0:?     'threshhold2' (uniform float)
0:?     'threshhold3' (uniform float)
0:?     'minimum' (uniform float)
0:?     'BaseColor' (smooth in 4-component vector of float)
0:?     'b' (uniform bool)