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flowControl.frag
Shader version: 120
0:? Sequence
0:10 Function Definition: main( (global void)
0:10 Function Parameters:
0:12 Sequence
0:12 Sequence
0:12 move second child to first child (temp 4-component vector of float)
0:12 'color' (temp 4-component vector of float)
0:12 'BaseColor' (smooth in 4-component vector of float)
0:15 move second child to first child (temp 4-component vector of float)
0:15 'color2' (temp 4-component vector of float)
0:15 'otherColor' (uniform 4-component vector of float)
0:17 Test condition and select (temp void)
0:17 Condition
0:17 Compare Greater Than (temp bool)
0:17 'c' (smooth in float)
0:17 'd' (uniform float)
0:17 true case
0:18 add second child into first child (temp 4-component vector of float)
0:18 'color' (temp 4-component vector of float)
0:18 'bigColor' (uniform 4-component vector of float)
0:17 false case
0:20 add second child into first child (temp 4-component vector of float)
0:20 'color' (temp 4-component vector of float)
0:20 'smallColor' (uniform 4-component vector of float)
0:22 move second child to first child (temp 4-component vector of float)
0:22 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:22 component-wise multiply (temp 4-component vector of float)
0:22 'color' (temp 4-component vector of float)
0:22 'color2' (temp 4-component vector of float)
0:? Linker Objects
0:? 'd' (uniform float)
0:? 'bigColor' (uniform 4-component vector of float)
0:? 'smallColor' (uniform 4-component vector of float)
0:? 'otherColor' (uniform 4-component vector of float)
0:? 'c' (smooth in float)
0:? 'BaseColor' (smooth in 4-component vector of float)
Linked fragment stage:
Shader version: 120
0:? Sequence
0:10 Function Definition: main( (global void)
0:10 Function Parameters:
0:12 Sequence
0:12 Sequence
0:12 move second child to first child (temp 4-component vector of float)
0:12 'color' (temp 4-component vector of float)
0:12 'BaseColor' (smooth in 4-component vector of float)
0:15 move second child to first child (temp 4-component vector of float)
0:15 'color2' (temp 4-component vector of float)
0:15 'otherColor' (uniform 4-component vector of float)
0:17 Test condition and select (temp void)
0:17 Condition
0:17 Compare Greater Than (temp bool)
0:17 'c' (smooth in float)
0:17 'd' (uniform float)
0:17 true case
0:18 add second child into first child (temp 4-component vector of float)
0:18 'color' (temp 4-component vector of float)
0:18 'bigColor' (uniform 4-component vector of float)
0:17 false case
0:20 add second child into first child (temp 4-component vector of float)
0:20 'color' (temp 4-component vector of float)
0:20 'smallColor' (uniform 4-component vector of float)
0:22 move second child to first child (temp 4-component vector of float)
0:22 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:22 component-wise multiply (temp 4-component vector of float)
0:22 'color' (temp 4-component vector of float)
0:22 'color2' (temp 4-component vector of float)
0:? Linker Objects
0:? 'd' (uniform float)
0:? 'bigColor' (uniform 4-component vector of float)
0:? 'smallColor' (uniform 4-component vector of float)
0:? 'otherColor' (uniform 4-component vector of float)
0:? 'c' (smooth in float)
0:? 'BaseColor' (smooth in 4-component vector of float)
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