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hlsl.assoc.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:12 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; (temp 4-component vector of float)
0:8 Function Parameters:
0:8 'a1' (temp 4-component vector of float)
0:8 'a2' (temp 4-component vector of float)
0:8 'a3' (temp 4-component vector of float)
0:8 'a4' (temp 4-component vector of float)
0:8 'a5' (temp 4-component vector of float)
0:? Sequence
0:9 move second child to first child (temp 4-component vector of float)
0:9 'a1' (temp 4-component vector of float)
0:9 move second child to first child (temp 4-component vector of float)
0:9 'a2' (temp 4-component vector of float)
0:9 move second child to first child (temp 4-component vector of float)
0:9 'a3' (temp 4-component vector of float)
0:9 move second child to first child (temp 4-component vector of float)
0:9 'a4' (temp 4-component vector of float)
0:9 'a5' (temp 4-component vector of float)
0:10 Branch: Return with expression
0:10 add (temp 4-component vector of float)
0:10 add (temp 4-component vector of float)
0:10 add (temp 4-component vector of float)
0:10 'a1' (temp 4-component vector of float)
0:10 'a2' (temp 4-component vector of float)
0:10 add (temp 4-component vector of float)
0:10 'a3' (temp 4-component vector of float)
0:10 'a4' (temp 4-component vector of float)
0:10 'a5' (temp 4-component vector of float)
0:? Linker Objects
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:12 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; (temp 4-component vector of float)
0:8 Function Parameters:
0:8 'a1' (temp 4-component vector of float)
0:8 'a2' (temp 4-component vector of float)
0:8 'a3' (temp 4-component vector of float)
0:8 'a4' (temp 4-component vector of float)
0:8 'a5' (temp 4-component vector of float)
0:? Sequence
0:9 move second child to first child (temp 4-component vector of float)
0:9 'a1' (temp 4-component vector of float)
0:9 move second child to first child (temp 4-component vector of float)
0:9 'a2' (temp 4-component vector of float)
0:9 move second child to first child (temp 4-component vector of float)
0:9 'a3' (temp 4-component vector of float)
0:9 move second child to first child (temp 4-component vector of float)
0:9 'a4' (temp 4-component vector of float)
0:9 'a5' (temp 4-component vector of float)
0:10 Branch: Return with expression
0:10 add (temp 4-component vector of float)
0:10 add (temp 4-component vector of float)
0:10 add (temp 4-component vector of float)
0:10 'a1' (temp 4-component vector of float)
0:10 'a2' (temp 4-component vector of float)
0:10 add (temp 4-component vector of float)
0:10 'a3' (temp 4-component vector of float)
0:10 'a4' (temp 4-component vector of float)
0:10 'a5' (temp 4-component vector of float)
0:? Linker Objects
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 25
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction"
ExecutionMode 4 OriginUpperLeft
Source HLSL 450
Name 4 "PixelShaderFunction"
Name 9 "a1"
Name 10 "a2"
Name 11 "a3"
Name 12 "a4"
Name 13 "a5"
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4)
4(PixelShaderFunction): 2 Function None 3
5: Label
9(a1): 8(ptr) Variable Function
10(a2): 8(ptr) Variable Function
11(a3): 8(ptr) Variable Function
12(a4): 8(ptr) Variable Function
13(a5): 8(ptr) Variable Function
14: 7(fvec4) Load 13(a5)
Store 12(a4) 14
Store 11(a3) 14
Store 10(a2) 14
Store 9(a1) 14
15: 7(fvec4) Load 9(a1)
16: 7(fvec4) Load 10(a2)
17: 7(fvec4) FAdd 15 16
18: 7(fvec4) Load 11(a3)
19: 7(fvec4) Load 12(a4)
20: 7(fvec4) FAdd 18 19
21: 7(fvec4) FAdd 17 20
22: 7(fvec4) Load 13(a5)
23: 7(fvec4) FAdd 21 22
ReturnValue 23
FunctionEnd
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