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hlsl.assoc.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:12  Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; (temp 4-component vector of float)
0:8    Function Parameters: 
0:8      'a1' (temp 4-component vector of float)
0:8      'a2' (temp 4-component vector of float)
0:8      'a3' (temp 4-component vector of float)
0:8      'a4' (temp 4-component vector of float)
0:8      'a5' (temp 4-component vector of float)
0:?     Sequence
0:9      move second child to first child (temp 4-component vector of float)
0:9        'a1' (temp 4-component vector of float)
0:9        move second child to first child (temp 4-component vector of float)
0:9          'a2' (temp 4-component vector of float)
0:9          move second child to first child (temp 4-component vector of float)
0:9            'a3' (temp 4-component vector of float)
0:9            move second child to first child (temp 4-component vector of float)
0:9              'a4' (temp 4-component vector of float)
0:9              'a5' (temp 4-component vector of float)
0:10      Branch: Return with expression
0:10        add (temp 4-component vector of float)
0:10          add (temp 4-component vector of float)
0:10            add (temp 4-component vector of float)
0:10              'a1' (temp 4-component vector of float)
0:10              'a2' (temp 4-component vector of float)
0:10            add (temp 4-component vector of float)
0:10              'a3' (temp 4-component vector of float)
0:10              'a4' (temp 4-component vector of float)
0:10          'a5' (temp 4-component vector of float)
0:?   Linker Objects


Linked fragment stage:


Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:12  Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; (temp 4-component vector of float)
0:8    Function Parameters: 
0:8      'a1' (temp 4-component vector of float)
0:8      'a2' (temp 4-component vector of float)
0:8      'a3' (temp 4-component vector of float)
0:8      'a4' (temp 4-component vector of float)
0:8      'a5' (temp 4-component vector of float)
0:?     Sequence
0:9      move second child to first child (temp 4-component vector of float)
0:9        'a1' (temp 4-component vector of float)
0:9        move second child to first child (temp 4-component vector of float)
0:9          'a2' (temp 4-component vector of float)
0:9          move second child to first child (temp 4-component vector of float)
0:9            'a3' (temp 4-component vector of float)
0:9            move second child to first child (temp 4-component vector of float)
0:9              'a4' (temp 4-component vector of float)
0:9              'a5' (temp 4-component vector of float)
0:10      Branch: Return with expression
0:10        add (temp 4-component vector of float)
0:10          add (temp 4-component vector of float)
0:10            add (temp 4-component vector of float)
0:10              'a1' (temp 4-component vector of float)
0:10              'a2' (temp 4-component vector of float)
0:10            add (temp 4-component vector of float)
0:10              'a3' (temp 4-component vector of float)
0:10              'a4' (temp 4-component vector of float)
0:10          'a5' (temp 4-component vector of float)
0:?   Linker Objects

// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 25

                              Capability Shader
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Fragment 4  "PixelShaderFunction"
                              ExecutionMode 4 OriginUpperLeft
                              Source HLSL 450
                              Name 4  "PixelShaderFunction"
                              Name 9  "a1"
                              Name 10  "a2"
                              Name 11  "a3"
                              Name 12  "a4"
                              Name 13  "a5"
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeFloat 32
               7:             TypeVector 6(float) 4
               8:             TypePointer Function 7(fvec4)
4(PixelShaderFunction):           2 Function None 3
               5:             Label
           9(a1):      8(ptr) Variable Function
          10(a2):      8(ptr) Variable Function
          11(a3):      8(ptr) Variable Function
          12(a4):      8(ptr) Variable Function
          13(a5):      8(ptr) Variable Function
              14:    7(fvec4) Load 13(a5)
                              Store 12(a4) 14
                              Store 11(a3) 14
                              Store 10(a2) 14
                              Store 9(a1) 14
              15:    7(fvec4) Load 9(a1)
              16:    7(fvec4) Load 10(a2)
              17:    7(fvec4) FAdd 15 16
              18:    7(fvec4) Load 11(a3)
              19:    7(fvec4) Load 12(a4)
              20:    7(fvec4) FAdd 18 19
              21:    7(fvec4) FAdd 17 20
              22:    7(fvec4) Load 13(a5)
              23:    7(fvec4) FAdd 21 22
                              ReturnValue 23
                              FunctionEnd