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hlsl.attribute.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:14 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
0:2 Function Parameters:
0:2 'input' (temp 4-component vector of float)
0:? Sequence
0:11 Test condition and select (temp void)
0:11 Condition
0:11 Constant:
0:11 0 (const int)
0:11 true case is null
0:? Linker Objects
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:14 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
0:2 Function Parameters:
0:2 'input' (temp 4-component vector of float)
0:? Sequence
0:11 Test condition and select (temp void)
0:11 Condition
0:11 Constant:
0:11 0 (const int)
0:11 true case is null
0:? Linker Objects
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 10
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction"
ExecutionMode 4 OriginUpperLeft
Source HLSL 450
Name 4 "PixelShaderFunction"
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 1
7: 6(int) Constant 0
4(PixelShaderFunction): 2 Function None 3
5: Label
SelectionMerge 9 None
BranchConditional 7 8 9
8: Label
Branch 9
9: Label
Return
FunctionEnd
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