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hlsl.doLoop.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:7 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
0:2 Function Parameters:
0:2 'input' (temp 4-component vector of float)
0:? Sequence
0:3 Loop with condition not tested first
0:3 Loop Condition
0:3 Constant:
0:3 false (const bool)
0:3 No loop body
0:4 Loop with condition not tested first
0:4 Loop Condition
0:4 Constant:
0:4 false (const bool)
0:4 No loop body
0:5 Loop with condition not tested first
0:5 Loop Condition
0:5 Compare Equal (temp bool)
0:5 'input' (temp 4-component vector of float)
0:5 'input' (temp 4-component vector of float)
0:5 Loop Body
0:5 Branch: Return with expression
0:5 'input' (temp 4-component vector of float)
0:? Linker Objects
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:7 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
0:2 Function Parameters:
0:2 'input' (temp 4-component vector of float)
0:? Sequence
0:3 Loop with condition not tested first
0:3 Loop Condition
0:3 Constant:
0:3 false (const bool)
0:3 No loop body
0:4 Loop with condition not tested first
0:4 Loop Condition
0:4 Constant:
0:4 false (const bool)
0:4 No loop body
0:5 Loop with condition not tested first
0:5 Loop Condition
0:5 Compare Equal (temp bool)
0:5 'input' (temp 4-component vector of float)
0:5 'input' (temp 4-component vector of float)
0:5 Loop Body
0:5 Branch: Return with expression
0:5 'input' (temp 4-component vector of float)
0:? Linker Objects
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 31
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction"
ExecutionMode 4 OriginUpperLeft
Source HLSL 450
Name 4 "PixelShaderFunction"
Name 23 "input"
2: TypeVoid
3: TypeFunction 2
10: TypeBool
11: 10(bool) ConstantFalse
20: TypeFloat 32
21: TypeVector 20(float) 4
22: TypePointer Function 21(fvec4)
28: TypeVector 10(bool) 4
4(PixelShaderFunction): 2 Function None 3
5: Label
23(input): 22(ptr) Variable Function
Branch 6
6: Label
LoopMerge 8 9 None
Branch 7
7: Label
Branch 9
9: Label
BranchConditional 11 6 8
8: Label
Branch 12
12: Label
LoopMerge 14 15 None
Branch 13
13: Label
Branch 15
15: Label
BranchConditional 11 12 14
14: Label
Branch 16
16: Label
LoopMerge 18 19 None
Branch 17
17: Label
24: 21(fvec4) Load 23(input)
ReturnValue 24
19: Label
26: 21(fvec4) Load 23(input)
27: 21(fvec4) Load 23(input)
29: 28(bvec4) FOrdEqual 26 27
30: 10(bool) All 29
BranchConditional 30 16 18
18: Label
Return
FunctionEnd
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