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hlsl.float1.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:1 move second child to first child (temp 1-component vector of float)
0:1 'f1' (temp 1-component vector of float)
0:1 Constant:
0:1 1.000000
0:2 move second child to first child (temp float)
0:2 'scalar' (temp float)
0:2 Constant:
0:2 2.000000
0:8 Function Definition: ShaderFunction(vf1;f1; (temp 1-component vector of float)
0:5 Function Parameters:
0:5 'inFloat1' (temp 1-component vector of float)
0:5 'inScalar' (temp float)
0:? Sequence
0:6 Branch: Return with expression
0:6 add (temp 1-component vector of float)
0:6 vector-scale (temp 1-component vector of float)
0:6 'f1' (temp 1-component vector of float)
0:6 'scalar' (temp float)
0:6 vector-scale (temp 1-component vector of float)
0:6 'inFloat1' (temp 1-component vector of float)
0:6 'inScalar' (temp float)
0:? Linker Objects
0:? 'f1' (temp 1-component vector of float)
0:? 'scalar' (temp float)
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:1 move second child to first child (temp 1-component vector of float)
0:1 'f1' (temp 1-component vector of float)
0:1 Constant:
0:1 1.000000
0:2 move second child to first child (temp float)
0:2 'scalar' (temp float)
0:2 Constant:
0:2 2.000000
0:8 Function Definition: ShaderFunction(vf1;f1; (temp 1-component vector of float)
0:5 Function Parameters:
0:5 'inFloat1' (temp 1-component vector of float)
0:5 'inScalar' (temp float)
0:? Sequence
0:6 Branch: Return with expression
0:6 add (temp 1-component vector of float)
0:6 vector-scale (temp 1-component vector of float)
0:6 'f1' (temp 1-component vector of float)
0:6 'scalar' (temp float)
0:6 vector-scale (temp 1-component vector of float)
0:6 'inFloat1' (temp 1-component vector of float)
0:6 'inScalar' (temp float)
0:? Linker Objects
0:? 'f1' (temp 1-component vector of float)
0:? 'scalar' (temp float)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 24
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction"
ExecutionMode 4 OriginUpperLeft
Source HLSL 450
Name 4 "PixelShaderFunction"
Name 11 "ShaderFunction(vf1;f1;"
Name 9 "inFloat1"
Name 10 "inScalar"
Name 13 "f1"
Name 15 "scalar"
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypePointer Function 6(float)
8: TypeFunction 6(float) 7(ptr) 7(ptr)
4(PixelShaderFunction): 2 Function None 3
5: Label
FunctionEnd
11(ShaderFunction(vf1;f1;): 6(float) Function None 8
9(inFloat1): 7(ptr) FunctionParameter
10(inScalar): 7(ptr) FunctionParameter
12: Label
13(f1): 7(ptr) Variable Function
15(scalar): 7(ptr) Variable Function
14: 6(float) Load 13(f1)
16: 6(float) Load 15(scalar)
17: 6(float) IMul 14 16
18: 6(float) Load 9(inFloat1)
19: 6(float) Load 10(inScalar)
20: 6(float) IMul 18 19
21: 6(float) FAdd 17 20
ReturnValue 21
FunctionEnd
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