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hlsl.float4.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:1  move second child to first child (temp 4-component vector of float)
0:1    'AmbientColor' (temp 4-component vector of float)
0:?     Constant:
0:?       1.000000
0:?       0.500000
0:?       0.000000
0:?       1.000000
0:12  Function Definition: ShaderFunction(vf4; (temp 4-component vector of float)
0:9    Function Parameters: 
0:9      'input' (temp 4-component vector of float)
0:?     Sequence
0:10      Branch: Return with expression
0:10        component-wise multiply (temp 4-component vector of float)
0:10          'input' (temp 4-component vector of float)
0:10          'AmbientColor' (temp 4-component vector of float)
0:?   Linker Objects
0:?     'AmbientColor' (temp 4-component vector of float)
0:?     'ff1' (temp bool Face)
0:?     'ff2' (temp 4-component vector of float)
0:?     'ff3' (temp 4-component vector of float)
0:?     'ff4' (temp 4-component vector of float FragCoord)


Linked fragment stage:


Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:1  move second child to first child (temp 4-component vector of float)
0:1    'AmbientColor' (temp 4-component vector of float)
0:?     Constant:
0:?       1.000000
0:?       0.500000
0:?       0.000000
0:?       1.000000
0:12  Function Definition: ShaderFunction(vf4; (temp 4-component vector of float)
0:9    Function Parameters: 
0:9      'input' (temp 4-component vector of float)
0:?     Sequence
0:10      Branch: Return with expression
0:10        component-wise multiply (temp 4-component vector of float)
0:10          'input' (temp 4-component vector of float)
0:10          'AmbientColor' (temp 4-component vector of float)
0:?   Linker Objects
0:?     'AmbientColor' (temp 4-component vector of float)
0:?     'ff1' (temp bool Face)
0:?     'ff2' (temp 4-component vector of float)
0:?     'ff3' (temp 4-component vector of float)
0:?     'ff4' (temp 4-component vector of float FragCoord)

// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 25

                              Capability Shader
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Fragment 4  "PixelShaderFunction"
                              ExecutionMode 4 OriginUpperLeft
                              Source HLSL 450
                              Name 4  "PixelShaderFunction"
                              Name 11  "ShaderFunction(vf4;"
                              Name 10  "input"
                              Name 14  "AmbientColor"
                              Name 21  "ff1"
                              Name 22  "ff2"
                              Name 23  "ff3"
                              Name 24  "ff4"
                              Decorate 21(ff1) BuiltIn FrontFacing
                              Decorate 24(ff4) BuiltIn FragCoord
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeFloat 32
               7:             TypeVector 6(float) 4
               8:             TypePointer Function 7(fvec4)
               9:             TypeFunction 7(fvec4) 8(ptr)
              19:             TypeBool
              20:             TypePointer Function 19(bool)
4(PixelShaderFunction):           2 Function None 3
               5:             Label
                              FunctionEnd
11(ShaderFunction(vf4;):    7(fvec4) Function None 9
       10(input):      8(ptr) FunctionParameter
              12:             Label
14(AmbientColor):      8(ptr) Variable Function
         21(ff1):     20(ptr) Variable Function
         22(ff2):      8(ptr) Variable Function
         23(ff3):      8(ptr) Variable Function
         24(ff4):      8(ptr) Variable Function
              13:    7(fvec4) Load 10(input)
              15:    7(fvec4) Load 14(AmbientColor)
              16:    7(fvec4) FMul 13 15
                              ReturnValue 16
                              FunctionEnd