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hlsl.max.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:5 Function Definition: PixelShaderFunction(vf4;vf4; (temp 4-component vector of float)
0:2 Function Parameters:
0:2 'input1' (temp 4-component vector of float)
0:2 'input2' (temp 4-component vector of float)
0:? Sequence
0:3 Branch: Return with expression
0:3 max (global 4-component vector of float)
0:3 'input1' (temp 4-component vector of float)
0:3 'input2' (temp 4-component vector of float)
0:? Linker Objects
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:5 Function Definition: PixelShaderFunction(vf4;vf4; (temp 4-component vector of float)
0:2 Function Parameters:
0:2 'input1' (temp 4-component vector of float)
0:2 'input2' (temp 4-component vector of float)
0:? Sequence
0:3 Branch: Return with expression
0:3 max (global 4-component vector of float)
0:3 'input1' (temp 4-component vector of float)
0:3 'input2' (temp 4-component vector of float)
0:? Linker Objects
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 15
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction"
ExecutionMode 4 OriginUpperLeft
Source HLSL 450
Name 4 "PixelShaderFunction"
Name 9 "input1"
Name 11 "input2"
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4)
4(PixelShaderFunction): 2 Function None 3
5: Label
9(input1): 8(ptr) Variable Function
11(input2): 8(ptr) Variable Function
10: 7(fvec4) Load 9(input1)
12: 7(fvec4) Load 11(input2)
13: 7(fvec4) ExtInst 1(GLSL.std.450) 40(FMax) 10 12
ReturnValue 13
FunctionEnd
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