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hlsl.precedence.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:10  Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4; (temp 4-component vector of float)
0:7    Function Parameters: 
0:7      'a1' (temp 4-component vector of float)
0:7      'a2' (temp 4-component vector of float)
0:7      'a3' (temp 4-component vector of float)
0:7      'a4' (temp 4-component vector of float)
0:?     Sequence
0:8      Branch: Return with expression
0:8        add (temp 4-component vector of float)
0:8          add (temp 4-component vector of float)
0:8            'a1' (temp 4-component vector of float)
0:8            component-wise multiply (temp 4-component vector of float)
0:8              'a2' (temp 4-component vector of float)
0:8              'a3' (temp 4-component vector of float)
0:8          'a4' (temp 4-component vector of float)
0:?   Linker Objects


Linked fragment stage:


Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:10  Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4; (temp 4-component vector of float)
0:7    Function Parameters: 
0:7      'a1' (temp 4-component vector of float)
0:7      'a2' (temp 4-component vector of float)
0:7      'a3' (temp 4-component vector of float)
0:7      'a4' (temp 4-component vector of float)
0:?     Sequence
0:8      Branch: Return with expression
0:8        add (temp 4-component vector of float)
0:8          add (temp 4-component vector of float)
0:8            'a1' (temp 4-component vector of float)
0:8            component-wise multiply (temp 4-component vector of float)
0:8              'a2' (temp 4-component vector of float)
0:8              'a3' (temp 4-component vector of float)
0:8          'a4' (temp 4-component vector of float)
0:?   Linker Objects

// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 21

                              Capability Shader
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Fragment 4  "PixelShaderFunction"
                              ExecutionMode 4 OriginUpperLeft
                              Source HLSL 450
                              Name 4  "PixelShaderFunction"
                              Name 9  "a1"
                              Name 11  "a2"
                              Name 13  "a3"
                              Name 17  "a4"
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeFloat 32
               7:             TypeVector 6(float) 4
               8:             TypePointer Function 7(fvec4)
4(PixelShaderFunction):           2 Function None 3
               5:             Label
           9(a1):      8(ptr) Variable Function
          11(a2):      8(ptr) Variable Function
          13(a3):      8(ptr) Variable Function
          17(a4):      8(ptr) Variable Function
              10:    7(fvec4) Load 9(a1)
              12:    7(fvec4) Load 11(a2)
              14:    7(fvec4) Load 13(a3)
              15:    7(fvec4) FMul 12 14
              16:    7(fvec4) FAdd 10 15
              18:    7(fvec4) Load 17(a4)
              19:    7(fvec4) FAdd 16 18
                              ReturnValue 19
                              FunctionEnd