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hlsl.sin.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:5  Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
0:2    Function Parameters: 
0:2      'input' (temp 4-component vector of float)
0:?     Sequence
0:3      Branch: Return with expression
0:3        sine (global 4-component vector of float)
0:3          'input' (temp 4-component vector of float)
0:?   Linker Objects


Linked fragment stage:


Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:5  Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
0:2    Function Parameters: 
0:2      'input' (temp 4-component vector of float)
0:?     Sequence
0:3      Branch: Return with expression
0:3        sine (global 4-component vector of float)
0:3          'input' (temp 4-component vector of float)
0:?   Linker Objects

// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 13

                              Capability Shader
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Fragment 4  "PixelShaderFunction"
                              ExecutionMode 4 OriginUpperLeft
                              Source HLSL 450
                              Name 4  "PixelShaderFunction"
                              Name 9  "input"
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeFloat 32
               7:             TypeVector 6(float) 4
               8:             TypePointer Function 7(fvec4)
4(PixelShaderFunction):           2 Function None 3
               5:             Label
        9(input):      8(ptr) Variable Function
              10:    7(fvec4) Load 9(input)
              11:    7(fvec4) ExtInst 1(GLSL.std.450) 13(Sin) 10
                              ReturnValue 11
                              FunctionEnd