summaryrefslogtreecommitdiffstats
path: root/chromium/third_party/glslang/src/Test/baseResults/link1.frag.out
blob: 51d7475a5bf5951174ab5029bae15b9320876b13 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
link1.frag
Shader version: 130
0:? Sequence
0:8  Sequence
0:8    move second child to first child (temp 4-component vector of float)
0:8      'a' (global 4-component vector of float)
0:8      vector-scale (temp 4-component vector of float)
0:8        Constant:
0:8          8.000000
0:8        'uv4' (uniform 4-component vector of float)
0:13  Function Definition: main( (global void)
0:13    Function Parameters: 
0:17  Sequence
0:17    move second child to first child (temp 4-component vector of float)
0:17      'b' (global 4-component vector of float)
0:17      vector-scale (temp 4-component vector of float)
0:17        Constant:
0:17          8.000000
0:17        'a' (global 4-component vector of float)
0:19  Function Definition: foo(mf22; (global 2-component vector of int)
0:19    Function Parameters: 
0:19      'm' (in 2X2 matrix of float)
0:21    Sequence
0:21      Branch: Return with expression
0:21        Convert float to int (temp 2-component vector of int)
0:21          direct index (temp 2-component vector of float)
0:21            'm' (in 2X2 matrix of float)
0:21            Constant:
0:21              0 (const int)
0:24  Sequence
0:24    move second child to first child (temp 4-component vector of float)
0:24      'c' (global 4-component vector of float)
0:24      component-wise multiply (temp 4-component vector of float)
0:24        'b' (global 4-component vector of float)
0:24        'b' (global 4-component vector of float)
0:?   Linker Objects
0:?     'uv4' (uniform 4-component vector of float)
0:?     'glass' (uniform 3-component vector of float)
0:?     'ci' (const int)
0:?       8 (const int)
0:?     'a' (global 4-component vector of float)
0:?     'iv3' (smooth in 3-component vector of float)
0:?     'cup' (smooth in 4-component vector of float)
0:?     'b' (global 4-component vector of float)
0:?     'c' (global 4-component vector of float)
0:?     'cv3' (const 3-component vector of float)
0:?       43.000000
0:?       0.340000
0:?       9.900000
0:?     'cv3n' (const 3-component vector of float)
0:?       43.000000
0:?       0.340000
0:?       9.900000
0:?     'cv3e' (const 3-component vector of float)
0:?       43.000000
0:?       0.340000
0:?       9.900000
0:?     'um2' (uniform 2X2 matrix of float)
0:?       4.000000
0:?       0.000000
0:?       0.000000
0:?       4.000000
0:?     'um2n' (uniform 2X2 matrix of float)
0:?       4.000000
0:?       0.000000
0:?       0.000000
0:?       4.000000
0:?     'um2e' (uniform 2X2 matrix of float)
0:?       4.000000
0:?       0.000000
0:?       0.000000
0:?       4.000000
0:?     's' (uniform structure{global int a, global float b})
0:?       82 (const int)
0:?       3.900000
0:?     'sn' (uniform structure{global int a, global float b})
0:?     'se' (uniform structure{global int a, global float b})
0:?       82 (const int)
0:?       3.900000

link2.frag
Shader version: 130
Requested GL_OES_standard_derivatives
Requested GL_OES_texture_3D
0:? Sequence
0:8  Sequence
0:8    move second child to first child (temp 4-component vector of float)
0:8      'd' (global 4-component vector of float)
0:8      vector-scale (temp 4-component vector of float)
0:8        Constant:
0:8          8.000000
0:8        'uv4' (uniform 4-component vector of float)
0:13  Sequence
0:13    move second child to first child (temp 4-component vector of float)
0:13      'e' (global 4-component vector of float)
0:13      vector-scale (temp 4-component vector of float)
0:13        Constant:
0:13          8.000000
0:13        'd' (global 4-component vector of float)
0:15  Function Definition: foo( (global 2-component vector of int)
0:15    Function Parameters: 
0:17    Sequence
0:17      Branch: Return with expression
0:17        Constant:
0:17          2 (const int)
0:17          2 (const int)
0:20  Sequence
0:20    move second child to first child (temp 4-component vector of float)
0:20      'f' (global 4-component vector of float)
0:20      component-wise multiply (temp 4-component vector of float)
0:20        'e' (global 4-component vector of float)
0:20        'e' (global 4-component vector of float)
0:?   Linker Objects
0:?     'uv4' (uniform 4-component vector of float)
0:?     'glass' (uniform 2-component vector of float)
0:?     'ci' (const int)
0:?       8 (const int)
0:?     'd' (global 4-component vector of float)
0:?     'iv3' (smooth in 3-component vector of float)
0:?     'cup' (flat in 4-component vector of float)
0:?     'e' (global 4-component vector of float)
0:?     'f' (global 4-component vector of float)
0:?     'cv3' (const 3-component vector of float)
0:?       43.000000
0:?       0.340000
0:?       9.900000
0:?     'cv3e' (const 3-component vector of float)
0:?       43.000000
0:?       0.340000
0:?       2.900000
0:?     'um2' (uniform 2X2 matrix of float)
0:?       4.000000
0:?       0.000000
0:?       0.000000
0:?       4.000000
0:?     'um2n' (uniform 2X2 matrix of float)
0:?     'um2e' (uniform 2X2 matrix of float)
0:?       3.000000
0:?       0.000000
0:?       0.000000
0:?       3.000000
0:?     's' (uniform structure{global int a, global float b})
0:?       82 (const int)
0:?       3.900000
0:?     'sn' (uniform structure{global int a, global float b})
0:?       82 (const int)
0:?       3.900000
0:?     'se' (uniform structure{global int a, global float b})
0:?       81 (const int)
0:?       3.900000

link3.frag
Shader version: 300
Requested GL_OES_EGL_image_external
Requested GL_OES_standard_derivatives
Requested GL_OES_texture_3D
0:? Sequence
0:?   Linker Objects
0:?     'iv3' (smooth in highp 2-component vector of float)

ERROR: Cannot mix ES profile with non-ES profile shaders