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pointCoord.frag
Shader version: 100
0:? Sequence
0:5  Function Definition: main( (global void)
0:5    Function Parameters: 
0:?     Sequence
0:9      Test condition and select (temp void)
0:9        Condition
0:9        Compare Less Than (temp bool)
0:9          length (global mediump float)
0:9            'gl_PointCoord' (gl_PointCoord mediump 2-component vector of float PointCoord)
0:9          Constant:
0:9            0.300000
0:9        true case
0:10        move second child to first child (temp highp 4-component vector of float)
0:10          'color' (temp highp 4-component vector of float)
0:10          texture (global lowp 4-component vector of float)
0:10            'sampler' (uniform lowp sampler2D)
0:10            'gl_PointCoord' (gl_PointCoord mediump 2-component vector of float PointCoord)
0:9        false case
0:12        move second child to first child (temp highp 4-component vector of float)
0:12          'color' (temp highp 4-component vector of float)
0:12          Constant:
0:12            0.000000
0:12            0.000000
0:12            0.000000
0:12            0.000000
0:14      move second child to first child (temp highp 4-component vector of float)
0:14        'gl_FragColor' (fragColor mediump 4-component vector of float FragColor)
0:14        'color' (temp highp 4-component vector of float)
0:?   Linker Objects
0:?     'sampler' (uniform lowp sampler2D)


Linked fragment stage:


Shader version: 100
0:? Sequence
0:5  Function Definition: main( (global void)
0:5    Function Parameters: 
0:?     Sequence
0:9      Test condition and select (temp void)
0:9        Condition
0:9        Compare Less Than (temp bool)
0:9          length (global mediump float)
0:9            'gl_PointCoord' (gl_PointCoord mediump 2-component vector of float PointCoord)
0:9          Constant:
0:9            0.300000
0:9        true case
0:10        move second child to first child (temp highp 4-component vector of float)
0:10          'color' (temp highp 4-component vector of float)
0:10          texture (global lowp 4-component vector of float)
0:10            'sampler' (uniform lowp sampler2D)
0:10            'gl_PointCoord' (gl_PointCoord mediump 2-component vector of float PointCoord)
0:9        false case
0:12        move second child to first child (temp highp 4-component vector of float)
0:12          'color' (temp highp 4-component vector of float)
0:12          Constant:
0:12            0.000000
0:12            0.000000
0:12            0.000000
0:12            0.000000
0:14      move second child to first child (temp highp 4-component vector of float)
0:14        'gl_FragColor' (fragColor mediump 4-component vector of float FragColor)
0:14        'color' (temp highp 4-component vector of float)
0:?   Linker Objects
0:?     'sampler' (uniform lowp sampler2D)