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path: root/chromium/third_party/glslang/src/Test/baseResults/sample.vert.out
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sample.vert
Shader version: 110
0:? Sequence
0:38  Function Definition: main( (global void)
0:38    Function Parameters: 
0:40    Sequence
0:40      move second child to first child (temp 3-component vector of float)
0:40        'color' (smooth out 3-component vector of float)
0:40        Constant:
0:40          1.000000
0:40          1.000000
0:40          1.000000
0:42      move second child to first child (temp 4-component vector of float)
0:42        'gl_Position' (gl_Position 4-component vector of float Position)
0:42        matrix-times-vector (temp 4-component vector of float)
0:42          'gl_ModelViewProjectionMatrix' (uniform 4X4 matrix of float)
0:42          'gl_Vertex' (in 4-component vector of float Vertex)
0:?   Linker Objects
0:?     'color' (smooth out 3-component vector of float)


Linked vertex stage:


Shader version: 110
0:? Sequence
0:38  Function Definition: main( (global void)
0:38    Function Parameters: 
0:40    Sequence
0:40      move second child to first child (temp 3-component vector of float)
0:40        'color' (smooth out 3-component vector of float)
0:40        Constant:
0:40          1.000000
0:40          1.000000
0:40          1.000000
0:42      move second child to first child (temp 4-component vector of float)
0:42        'gl_Position' (gl_Position 4-component vector of float Position)
0:42        matrix-times-vector (temp 4-component vector of float)
0:42          'gl_ModelViewProjectionMatrix' (uniform 4X4 matrix of float)
0:42          'gl_Vertex' (in 4-component vector of float Vertex)
0:?   Linker Objects
0:?     'color' (smooth out 3-component vector of float)