summaryrefslogtreecommitdiffstats
path: root/chromium/third_party/glslang/src/Test/baseResults/test.frag.out
blob: e6b98766f36f732b9ecfea200afcb0111dbd61b5 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
test.frag
Shader version: 110
0:? Sequence
0:13  Function Definition: main( (global void)
0:13    Function Parameters: 
0:15    Sequence
0:15      Sequence
0:15        move second child to first child (temp float)
0:15          'blendscale' (temp float)
0:15          Constant:
0:15            1.789000
0:17      Sequence
0:17        move second child to first child (temp 4-component vector of float)
0:17          'v' (temp 4-component vector of float)
0:17          vector swizzle (temp 4-component vector of float)
0:17            texture (global 4-component vector of float)
0:17              'texSampler2D' (uniform sampler2D)
0:17              divide (temp 2-component vector of float)
0:17                add (temp 2-component vector of float)
0:17                  't' (smooth in 2-component vector of float)
0:17                  'scale' (uniform 2-component vector of float)
0:17                'scale' (uniform 2-component vector of float)
0:17            Sequence
0:17              Constant:
0:17                3 (const int)
0:17              Constant:
0:17                2 (const int)
0:17              Constant:
0:17                1 (const int)
0:17              Constant:
0:17                0 (const int)
0:19      Sequence
0:19        move second child to first child (temp 4-component vector of float)
0:19          'w' (temp 4-component vector of float)
0:19          add (temp 4-component vector of float)
0:19            texture (global 4-component vector of float)
0:19              'texSampler3D' (uniform sampler3D)
0:19              'coords' (smooth in 3-component vector of float)
0:19            'v' (temp 4-component vector of float)
0:21      move second child to first child (temp 4-component vector of float)
0:21        'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:21        mix (global 4-component vector of float)
0:21          'w' (temp 4-component vector of float)
0:21          'u' (uniform 4-component vector of float)
0:21          component-wise multiply (temp float)
0:21            'blend' (uniform float)
0:21            'blendscale' (temp float)
0:?   Linker Objects
0:?     'texSampler2D' (uniform sampler2D)
0:?     'texSampler3D' (uniform sampler3D)
0:?     'blend' (uniform float)
0:?     'scale' (uniform 2-component vector of float)
0:?     'u' (uniform 4-component vector of float)
0:?     't' (smooth in 2-component vector of float)
0:?     'coords' (smooth in 3-component vector of float)


Linked fragment stage:


Shader version: 110
0:? Sequence
0:13  Function Definition: main( (global void)
0:13    Function Parameters: 
0:15    Sequence
0:15      Sequence
0:15        move second child to first child (temp float)
0:15          'blendscale' (temp float)
0:15          Constant:
0:15            1.789000
0:17      Sequence
0:17        move second child to first child (temp 4-component vector of float)
0:17          'v' (temp 4-component vector of float)
0:17          vector swizzle (temp 4-component vector of float)
0:17            texture (global 4-component vector of float)
0:17              'texSampler2D' (uniform sampler2D)
0:17              divide (temp 2-component vector of float)
0:17                add (temp 2-component vector of float)
0:17                  't' (smooth in 2-component vector of float)
0:17                  'scale' (uniform 2-component vector of float)
0:17                'scale' (uniform 2-component vector of float)
0:17            Sequence
0:17              Constant:
0:17                3 (const int)
0:17              Constant:
0:17                2 (const int)
0:17              Constant:
0:17                1 (const int)
0:17              Constant:
0:17                0 (const int)
0:19      Sequence
0:19        move second child to first child (temp 4-component vector of float)
0:19          'w' (temp 4-component vector of float)
0:19          add (temp 4-component vector of float)
0:19            texture (global 4-component vector of float)
0:19              'texSampler3D' (uniform sampler3D)
0:19              'coords' (smooth in 3-component vector of float)
0:19            'v' (temp 4-component vector of float)
0:21      move second child to first child (temp 4-component vector of float)
0:21        'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:21        mix (global 4-component vector of float)
0:21          'w' (temp 4-component vector of float)
0:21          'u' (uniform 4-component vector of float)
0:21          component-wise multiply (temp float)
0:21            'blend' (uniform float)
0:21            'blendscale' (temp float)
0:?   Linker Objects
0:?     'texSampler2D' (uniform sampler2D)
0:?     'texSampler3D' (uniform sampler3D)
0:?     'blend' (uniform float)
0:?     'scale' (uniform 2-component vector of float)
0:?     'u' (uniform 4-component vector of float)
0:?     't' (smooth in 2-component vector of float)
0:?     'coords' (smooth in 3-component vector of float)