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uniformArray.frag
Shader version: 130
0:? Sequence
0:7 Function Definition: main( (global void)
0:7 Function Parameters:
0:9 Sequence
0:9 Sequence
0:9 move second child to first child (temp 4-component vector of float)
0:9 'texColor' (temp 4-component vector of float)
0:9 add (temp 4-component vector of float)
0:9 direct index (temp 4-component vector of float)
0:9 'color' (uniform 6-element array of 4-component vector of float)
0:9 Constant:
0:9 1 (const int)
0:9 direct index (temp 4-component vector of float)
0:9 'color' (uniform 6-element array of 4-component vector of float)
0:9 Constant:
0:9 1 (const int)
0:11 add second child into first child (temp 3-component vector of float)
0:11 vector swizzle (temp 3-component vector of float)
0:11 'texColor' (temp 4-component vector of float)
0:11 Sequence
0:11 Constant:
0:11 0 (const int)
0:11 Constant:
0:11 1 (const int)
0:11 Constant:
0:11 2 (const int)
0:11 'inColor' (uniform 3-component vector of float)
0:13 add second child into first child (temp float)
0:13 direct index (temp float)
0:13 'texColor' (temp 4-component vector of float)
0:13 Constant:
0:13 3 (const int)
0:13 direct index (temp float)
0:13 'alpha' (uniform 16-element array of float)
0:13 Constant:
0:13 12 (const int)
0:15 move second child to first child (temp 4-component vector of float)
0:15 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:15 'texColor' (temp 4-component vector of float)
0:? Linker Objects
0:? 'texSampler2D' (uniform sampler2D)
0:? 'inColor' (uniform 3-component vector of float)
0:? 'color' (uniform 6-element array of 4-component vector of float)
0:? 'alpha' (uniform 16-element array of float)
Linked fragment stage:
Shader version: 130
0:? Sequence
0:7 Function Definition: main( (global void)
0:7 Function Parameters:
0:9 Sequence
0:9 Sequence
0:9 move second child to first child (temp 4-component vector of float)
0:9 'texColor' (temp 4-component vector of float)
0:9 add (temp 4-component vector of float)
0:9 direct index (temp 4-component vector of float)
0:9 'color' (uniform 6-element array of 4-component vector of float)
0:9 Constant:
0:9 1 (const int)
0:9 direct index (temp 4-component vector of float)
0:9 'color' (uniform 6-element array of 4-component vector of float)
0:9 Constant:
0:9 1 (const int)
0:11 add second child into first child (temp 3-component vector of float)
0:11 vector swizzle (temp 3-component vector of float)
0:11 'texColor' (temp 4-component vector of float)
0:11 Sequence
0:11 Constant:
0:11 0 (const int)
0:11 Constant:
0:11 1 (const int)
0:11 Constant:
0:11 2 (const int)
0:11 'inColor' (uniform 3-component vector of float)
0:13 add second child into first child (temp float)
0:13 direct index (temp float)
0:13 'texColor' (temp 4-component vector of float)
0:13 Constant:
0:13 3 (const int)
0:13 direct index (temp float)
0:13 'alpha' (uniform 16-element array of float)
0:13 Constant:
0:13 12 (const int)
0:15 move second child to first child (temp 4-component vector of float)
0:15 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:15 'texColor' (temp 4-component vector of float)
0:? Linker Objects
0:? 'texSampler2D' (uniform sampler2D)
0:? 'inColor' (uniform 3-component vector of float)
0:? 'color' (uniform 6-element array of 4-component vector of float)
0:? 'alpha' (uniform 16-element array of float)
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