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path: root/chromium/third_party/glslang/src/Test/baseResults/uniformArray.frag.out
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uniformArray.frag
Shader version: 130
0:? Sequence
0:7  Function Definition: main( (global void)
0:7    Function Parameters: 
0:9    Sequence
0:9      Sequence
0:9        move second child to first child (temp 4-component vector of float)
0:9          'texColor' (temp 4-component vector of float)
0:9          add (temp 4-component vector of float)
0:9            direct index (temp 4-component vector of float)
0:9              'color' (uniform 6-element array of 4-component vector of float)
0:9              Constant:
0:9                1 (const int)
0:9            direct index (temp 4-component vector of float)
0:9              'color' (uniform 6-element array of 4-component vector of float)
0:9              Constant:
0:9                1 (const int)
0:11      add second child into first child (temp 3-component vector of float)
0:11        vector swizzle (temp 3-component vector of float)
0:11          'texColor' (temp 4-component vector of float)
0:11          Sequence
0:11            Constant:
0:11              0 (const int)
0:11            Constant:
0:11              1 (const int)
0:11            Constant:
0:11              2 (const int)
0:11        'inColor' (uniform 3-component vector of float)
0:13      add second child into first child (temp float)
0:13        direct index (temp float)
0:13          'texColor' (temp 4-component vector of float)
0:13          Constant:
0:13            3 (const int)
0:13        direct index (temp float)
0:13          'alpha' (uniform 16-element array of float)
0:13          Constant:
0:13            12 (const int)
0:15      move second child to first child (temp 4-component vector of float)
0:15        'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:15        'texColor' (temp 4-component vector of float)
0:?   Linker Objects
0:?     'texSampler2D' (uniform sampler2D)
0:?     'inColor' (uniform 3-component vector of float)
0:?     'color' (uniform 6-element array of 4-component vector of float)
0:?     'alpha' (uniform 16-element array of float)


Linked fragment stage:


Shader version: 130
0:? Sequence
0:7  Function Definition: main( (global void)
0:7    Function Parameters: 
0:9    Sequence
0:9      Sequence
0:9        move second child to first child (temp 4-component vector of float)
0:9          'texColor' (temp 4-component vector of float)
0:9          add (temp 4-component vector of float)
0:9            direct index (temp 4-component vector of float)
0:9              'color' (uniform 6-element array of 4-component vector of float)
0:9              Constant:
0:9                1 (const int)
0:9            direct index (temp 4-component vector of float)
0:9              'color' (uniform 6-element array of 4-component vector of float)
0:9              Constant:
0:9                1 (const int)
0:11      add second child into first child (temp 3-component vector of float)
0:11        vector swizzle (temp 3-component vector of float)
0:11          'texColor' (temp 4-component vector of float)
0:11          Sequence
0:11            Constant:
0:11              0 (const int)
0:11            Constant:
0:11              1 (const int)
0:11            Constant:
0:11              2 (const int)
0:11        'inColor' (uniform 3-component vector of float)
0:13      add second child into first child (temp float)
0:13        direct index (temp float)
0:13          'texColor' (temp 4-component vector of float)
0:13          Constant:
0:13            3 (const int)
0:13        direct index (temp float)
0:13          'alpha' (uniform 16-element array of float)
0:13          Constant:
0:13            12 (const int)
0:15      move second child to first child (temp 4-component vector of float)
0:15        'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:15        'texColor' (temp 4-component vector of float)
0:?   Linker Objects
0:?     'texSampler2D' (uniform sampler2D)
0:?     'inColor' (uniform 3-component vector of float)
0:?     'color' (uniform 6-element array of 4-component vector of float)
0:?     'alpha' (uniform 16-element array of float)