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path: root/chromium/third_party/glslang/src/Test/baseResults/varyingArrayIndirect.frag.out
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varyingArrayIndirect.frag
WARNING: 0:3: varying deprecated in version 130; may be removed in future release
WARNING: 0:4: varying deprecated in version 130; may be removed in future release
WARNING: 0:6: varying deprecated in version 130; may be removed in future release
WARNING: 0:8: varying deprecated in version 130; may be removed in future release

Shader version: 130
0:? Sequence
0:12  Function Definition: main( (global void)
0:12    Function Parameters: 
0:14    Sequence
0:14      Sequence
0:14        move second child to first child (temp 4-component vector of float)
0:14          'texColor' (temp 4-component vector of float)
0:14          texture (global 4-component vector of float)
0:14            'texSampler2D' (uniform sampler2D)
0:14            Construct vec2 (temp 2-component vector of float)
0:14              add (temp 4-component vector of float)
0:14                add (temp 4-component vector of float)
0:14                  indirect index (smooth temp 4-component vector of float)
0:14                    'userIn' (smooth in 2-element array of 4-component vector of float)
0:14                    'b' (uniform int)
0:14                  indirect index (smooth temp 4-component vector of float TexCoord)
0:14                    'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:14                    'a' (uniform int)
0:14                direct index (smooth temp 4-component vector of float TexCoord)
0:14                  'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:14                  Constant:
0:14                    5 (const int)
0:16      add second child into first child (temp 4-component vector of float)
0:16        'texColor' (temp 4-component vector of float)
0:16        'color' (smooth in 4-component vector of float)
0:18      move second child to first child (temp float)
0:18        direct index (temp float)
0:18          'texColor' (temp 4-component vector of float)
0:18          Constant:
0:18            3 (const int)
0:18        'alpha' (smooth in float)
0:20      move second child to first child (temp 4-component vector of float)
0:20        'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:20        add (temp 4-component vector of float)
0:20          add (temp 4-component vector of float)
0:20            add (temp 4-component vector of float)
0:20              direct index (smooth temp 4-component vector of float TexCoord)
0:20                'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:20                Constant:
0:20                  0 (const int)
0:20              indirect index (smooth temp 4-component vector of float TexCoord)
0:20                'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:20                'b' (uniform int)
0:20            'texColor' (temp 4-component vector of float)
0:20          indirect index (smooth temp 4-component vector of float)
0:20            'userIn' (smooth in 2-element array of 4-component vector of float)
0:20            'a' (uniform int)
0:?   Linker Objects
0:?     'texSampler2D' (uniform sampler2D)
0:?     'color' (smooth in 4-component vector of float)
0:?     'alpha' (smooth in float)
0:?     'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:?     'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:?     'userIn' (smooth in 2-element array of 4-component vector of float)
0:?     'a' (uniform int)
0:?     'b' (uniform int)


Linked fragment stage:


Shader version: 130
0:? Sequence
0:12  Function Definition: main( (global void)
0:12    Function Parameters: 
0:14    Sequence
0:14      Sequence
0:14        move second child to first child (temp 4-component vector of float)
0:14          'texColor' (temp 4-component vector of float)
0:14          texture (global 4-component vector of float)
0:14            'texSampler2D' (uniform sampler2D)
0:14            Construct vec2 (temp 2-component vector of float)
0:14              add (temp 4-component vector of float)
0:14                add (temp 4-component vector of float)
0:14                  indirect index (smooth temp 4-component vector of float)
0:14                    'userIn' (smooth in 2-element array of 4-component vector of float)
0:14                    'b' (uniform int)
0:14                  indirect index (smooth temp 4-component vector of float TexCoord)
0:14                    'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:14                    'a' (uniform int)
0:14                direct index (smooth temp 4-component vector of float TexCoord)
0:14                  'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:14                  Constant:
0:14                    5 (const int)
0:16      add second child into first child (temp 4-component vector of float)
0:16        'texColor' (temp 4-component vector of float)
0:16        'color' (smooth in 4-component vector of float)
0:18      move second child to first child (temp float)
0:18        direct index (temp float)
0:18          'texColor' (temp 4-component vector of float)
0:18          Constant:
0:18            3 (const int)
0:18        'alpha' (smooth in float)
0:20      move second child to first child (temp 4-component vector of float)
0:20        'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:20        add (temp 4-component vector of float)
0:20          add (temp 4-component vector of float)
0:20            add (temp 4-component vector of float)
0:20              direct index (smooth temp 4-component vector of float TexCoord)
0:20                'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:20                Constant:
0:20                  0 (const int)
0:20              indirect index (smooth temp 4-component vector of float TexCoord)
0:20                'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:20                'b' (uniform int)
0:20            'texColor' (temp 4-component vector of float)
0:20          indirect index (smooth temp 4-component vector of float)
0:20            'userIn' (smooth in 2-element array of 4-component vector of float)
0:20            'a' (uniform int)
0:?   Linker Objects
0:?     'texSampler2D' (uniform sampler2D)
0:?     'color' (smooth in 4-component vector of float)
0:?     'alpha' (smooth in float)
0:?     'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:?     'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:?     'userIn' (smooth in 2-element array of 4-component vector of float)
0:?     'a' (uniform int)
0:?     'b' (uniform int)