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path: root/chromium/third_party/glslang/src/Test/baseResults/whileLoop.frag.out
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whileLoop.frag
Shader version: 110
0:? Sequence
0:7  Function Definition: main( (global void)
0:7    Function Parameters: 
0:9    Sequence
0:9      Sequence
0:9        move second child to first child (temp 4-component vector of float)
0:9          'color' (temp 4-component vector of float)
0:9          'BaseColor' (smooth in 4-component vector of float)
0:11      Loop with condition tested first
0:11        Loop Condition
0:11        Compare Less Than (temp bool)
0:11          direct index (temp float)
0:11            'color' (temp 4-component vector of float)
0:11            Constant:
0:11              0 (const int)
0:11          'd' (uniform float)
0:11        Loop Body
0:12        Sequence
0:12          add second child into first child (temp 4-component vector of float)
0:12            'color' (temp 4-component vector of float)
0:12            'bigColor' (uniform 4-component vector of float)
0:15      move second child to first child (temp 4-component vector of float)
0:15        'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:15        'color' (temp 4-component vector of float)
0:?   Linker Objects
0:?     'bigColor' (uniform 4-component vector of float)
0:?     'BaseColor' (smooth in 4-component vector of float)
0:?     'd' (uniform float)


Linked fragment stage:


Shader version: 110
0:? Sequence
0:7  Function Definition: main( (global void)
0:7    Function Parameters: 
0:9    Sequence
0:9      Sequence
0:9        move second child to first child (temp 4-component vector of float)
0:9          'color' (temp 4-component vector of float)
0:9          'BaseColor' (smooth in 4-component vector of float)
0:11      Loop with condition tested first
0:11        Loop Condition
0:11        Compare Less Than (temp bool)
0:11          direct index (temp float)
0:11            'color' (temp 4-component vector of float)
0:11            Constant:
0:11              0 (const int)
0:11          'd' (uniform float)
0:11        Loop Body
0:12        Sequence
0:12          add second child into first child (temp 4-component vector of float)
0:12            'color' (temp 4-component vector of float)
0:12            'bigColor' (uniform 4-component vector of float)
0:15      move second child to first child (temp 4-component vector of float)
0:15        'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:15        'color' (temp 4-component vector of float)
0:?   Linker Objects
0:?     'bigColor' (uniform 4-component vector of float)
0:?     'BaseColor' (smooth in 4-component vector of float)
0:?     'd' (uniform float)