blob: 49f3504eacfa54bd46a542447b7d5dc2e29500d8 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
|
#version 110
uniform vec4 bigColor;
varying vec4 BaseColor;
uniform float d;
void bar();
float foo(vec4);
float unreachableReturn();
void main()
{
vec4 color = vec4(foo(BaseColor));
bar();
float f = unreachableReturn();
gl_FragColor = color * f;
}
void bar()
{
}
float unreachableReturn()
{
bar();
if (d < 4.2)
return 1.2;
else
return 4.5;
}
float foo(vec4 bar)
{
return bar.x + bar.y;
}
|