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struct {
};
struct {
bool b;
};
struct myS {
bool b, c;
float4 a, d;
};
myS s1;
struct {
float4 i;
} s2;
struct {
linear float4 a;
nointerpolation bool b;
noperspective centroid float1 c;
sample centroid float2 d;
bool ff1 : SV_IsFrontFace;
bool ff2 : packoffset(c0.y);
bool ff3 : packoffset(c0.y) : register(ps_5_0, s[0]) ;
float4 ff4 : VPOS : packoffset(c0.y) : register(ps_5_0, s[0]) <int bambam=30;> ;
} s4;
float4 PixelShaderFunction(float4 input) : COLOR0
{
struct FS {
bool3 b3;
} s3;
s3 == s3;
return input;
}
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