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#version 450
#extension GL_ARB_gpu_shader_int64: enable
layout(binding = 0) uniform Uniforms
{
uint index;
};
layout(std140, binding = 1) uniform Block
{
i64vec3 i64v;
uint64_t u64;
} block;
void main()
{
}
void literal()
{
const int64_t i64Const[3] =
{
-0x1111111111111111l, // Hex
-1l, // Dec
040000000000l, // Oct
};
int64_t i64 = i64Const[index];
const uint64_t u64Const[] =
{
0xFFFFFFFFFFFFFFFFul, // Hex
4294967296UL, // Dec
077777777777ul, // Oct
};
uint64_t u64 = u64Const[index];
}
void typeCast()
{
bvec2 bv;
ivec2 iv;
uvec2 uv;
vec2 fv;
dvec2 dv;
i64vec2 i64v;
u64vec2 u64v;
i64v = i64vec2(bv); // bool -> int64
u64v = u64vec2(bv); // bool -> uint64
i64v = iv; // int -> int64
iv = ivec2(i64v); // int64 -> int
u64v = uv; // uint -> uint64
uv = uvec2(u64v); // uint64 -> uint
fv = vec2(i64v); // int64 -> float
dv = i64v; // int64 -> double
fv = vec2(u64v); // uint64 -> float
dv = u64v; // uint64 -> double
i64v = i64vec2(fv); // float -> int64
i64v = i64vec2(dv); // double -> int64
u64v = u64vec2(fv); // float -> uint64
u64v = u64vec2(dv); // double -> uint64
bv = bvec2(i64v); // int64 -> bool
bv = bvec2(u64v); // uint64 -> bool
u64v = i64v; // int64 -> uint64
i64v = i64vec2(u64v); // uint64 -> int64
uv = uvec2(i64v); // int64 -> uint
i64v = i64vec2(uv); // uint -> int64
iv = ivec2(u64v); // uint64 -> int
u64v = iv; // int -> uint64
}
void operators()
{
u64vec3 u64v;
int64_t i64;
uvec3 uv;
int i;
bool b;
// Unary
u64v++;
i64--;
++i64;
--u64v;
u64v = ~u64v;
i64 = +i64;
u64v = -u64v;
// Arithmetic
i64 += i64;
u64v -= u64v;
i64 *= i;
u64v /= uv;
u64v %= i;
u64v = u64v + uv;
i64 = i64 - i;
u64v = u64v * uv;
i64 = i64 * i;
i64 = i64 % i;
// Shift
u64v <<= i;
i64 >>= uv.y;
i64 = i64 << u64v.z;
u64v = u64v << i64;
// Relational
b = (u64v.x != i64);
b = (i64 == u64v.x);
b = (u64v.x > uv.y);
b = (i64 < i);
b = (u64v.y >= uv.x);
b = (i64 <= i);
// Bitwise
u64v |= i;
i64 = i64 | i;
i64 &= i;
u64v = u64v & uv;
u64v ^= i64;
u64v = u64v ^ i64;
}
void builtinFuncs()
{
i64vec2 i64v;
u64vec3 u64v;
dvec3 dv;
bvec3 bv;
int64_t i64;
uint64_t u64;
// abs()
i64v = abs(i64v);
// sign()
i64 = sign(i64);
// min()
i64v = min(i64v, i64);
i64v = min(i64v, i64vec2(-1));
u64v = min(u64v, u64);
u64v = min(u64v, u64vec3(0));
// max()
i64v = max(i64v, i64);
i64v = max(i64v, i64vec2(-1));
u64v = max(u64v, u64);
u64v = max(u64v, u64vec3(0));
// clamp()
i64v = clamp(i64v, -i64, i64);
i64v = clamp(i64v, -i64v, i64v);
u64v = clamp(u64v, -u64, u64);
u64v = clamp(u64v, -u64v, u64v);
// mix()
i64 = mix(i64v.x, i64v.y, true);
i64v = mix(i64vec2(i64), i64vec2(-i64), bvec2(false));
u64 = mix(u64v.x, u64v.y, true);
u64v = mix(u64vec3(u64), u64vec3(-u64), bvec3(false));
// doubleBitsToInt64()
i64v = doubleBitsToInt64(dv.xy);
// doubleBitsToUint64()
u64v.x = doubleBitsToUint64(dv.z);
// int64BitsToDouble()
dv.xy = int64BitsToDouble(i64v);
// uint64BitsToDouble()
dv = uint64BitsToDouble(u64v);
// packInt2x32()
i64 = packInt2x32(ivec2(1, 2));
// unpackInt2x32()
ivec2 iv = unpackInt2x32(i64);
// packUint2x32()
u64 = packUint2x32(uvec2(2, 3));
// unpackUint2x32()
uvec2 uv = unpackUint2x32(u64);
// lessThan()
bv = lessThan(u64v, u64vec3(u64));
bv.xy = lessThan(i64v, i64vec2(i64));
// lessThanEqual()
bv = lessThanEqual(u64v, u64vec3(u64));
bv.xy = lessThanEqual(i64v, i64vec2(i64));
// greaterThan()
bv = greaterThan(u64v, u64vec3(u64));
bv.xy = greaterThan(i64v, i64vec2(i64));
// greaterThanEqual()
bv = greaterThanEqual(u64v, u64vec3(u64));
bv.xy = greaterThanEqual(i64v, i64vec2(i64));
// equal()
bv = equal(u64v, u64vec3(u64));
bv.xy = equal(i64v, i64vec2(i64));
// notEqual()
bv = notEqual(u64v, u64vec3(u64));
bv.xy = notEqual(i64v, i64vec2(i64));
}
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