summaryrefslogtreecommitdiffstats
path: root/chromium/third_party/glslang/src/Test/spv.int64.frag
blob: ad2213b92abc9bf7075f2bd0f5e69bb60a811d08 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
#version 450

#extension GL_ARB_gpu_shader_int64: enable

layout(binding = 0) uniform Uniforms
{
    uint index;
};

layout(std140, binding = 1) uniform Block
{
    i64vec3  i64v;
    uint64_t u64;
} block;

void main()
{
}

void literal()
{
    const int64_t i64Const[3] =
    {
        -0x1111111111111111l,   // Hex
        -1l,                    // Dec
        040000000000l,          // Oct
    };

    int64_t i64 = i64Const[index];

    const uint64_t u64Const[] =
    {
        0xFFFFFFFFFFFFFFFFul,   // Hex
        4294967296UL,           // Dec
        077777777777ul,         // Oct
    };

    uint64_t u64 = u64Const[index];
}

void typeCast()
{
    bvec2 bv;
    ivec2 iv;
    uvec2 uv;
    vec2  fv;
    dvec2 dv;

    i64vec2 i64v;
    u64vec2 u64v;

    i64v = i64vec2(bv);   // bool -> int64
    u64v = u64vec2(bv);   // bool -> uint64

    i64v = iv;            // int   -> int64
    iv = ivec2(i64v);     // int64 -> int

    u64v = uv;            // uint   -> uint64
    uv = uvec2(u64v);     // uint64 -> uint

    fv = vec2(i64v);      // int64 -> float
    dv = i64v;            // int64 -> double

    fv = vec2(u64v);      // uint64 -> float
    dv = u64v;            // uint64 -> double

    i64v = i64vec2(fv);   // float  -> int64
    i64v = i64vec2(dv);   // double -> int64

    u64v = u64vec2(fv);   // float  -> uint64
    u64v = u64vec2(dv);   // double -> uint64

    bv = bvec2(i64v);     // int64  -> bool
    bv = bvec2(u64v);     // uint64 -> bool

    u64v = i64v;          // int64  -> uint64
    i64v = i64vec2(u64v); // uint64 -> int64

    uv = uvec2(i64v);     // int64 -> uint
    i64v = i64vec2(uv);   // uint -> int64
    iv = ivec2(u64v);     // uint64 -> int
    u64v = iv;            // int -> uint64
}

void operators()
{
    u64vec3 u64v;
    int64_t i64;
    uvec3   uv;
    int     i;
    bool    b;

    // Unary
    u64v++;
    i64--;
    ++i64;
    --u64v;

    u64v = ~u64v;

    i64 = +i64;
    u64v = -u64v;

    // Arithmetic
    i64  += i64;
    u64v -= u64v;
    i64  *= i;
    u64v /= uv;
    u64v %= i;

    u64v = u64v + uv;
    i64  = i64 - i;
    u64v = u64v * uv;
    i64  = i64 * i;
    i64  = i64 % i;

    // Shift
    u64v <<= i;
    i64  >>= uv.y;

    i64  = i64 << u64v.z;
    u64v = u64v << i64;

    // Relational
    b = (u64v.x != i64);
    b = (i64 == u64v.x);
    b = (u64v.x > uv.y);
    b = (i64 < i);
    b = (u64v.y >= uv.x);
    b = (i64 <= i);

    // Bitwise
    u64v |= i;
    i64  = i64 | i;
    i64  &= i;
    u64v = u64v & uv;
    u64v ^= i64;
    u64v = u64v ^ i64;
}

void builtinFuncs()
{
    i64vec2  i64v;
    u64vec3  u64v;
    dvec3    dv;
    bvec3    bv;

    int64_t  i64;
    uint64_t u64;

    // abs()
    i64v = abs(i64v);

    // sign()
    i64  = sign(i64);

    // min()
    i64v = min(i64v, i64);
    i64v = min(i64v, i64vec2(-1));
    u64v = min(u64v, u64);
    u64v = min(u64v, u64vec3(0));

    // max()
    i64v = max(i64v, i64);
    i64v = max(i64v, i64vec2(-1));
    u64v = max(u64v, u64);
    u64v = max(u64v, u64vec3(0));

    // clamp()
    i64v = clamp(i64v, -i64, i64);
    i64v = clamp(i64v, -i64v, i64v);
    u64v = clamp(u64v, -u64, u64);
    u64v = clamp(u64v, -u64v, u64v);

    // mix()
    i64  = mix(i64v.x, i64v.y, true);
    i64v = mix(i64vec2(i64), i64vec2(-i64), bvec2(false));
    u64  = mix(u64v.x, u64v.y, true);
    u64v = mix(u64vec3(u64), u64vec3(-u64), bvec3(false));

    // doubleBitsToInt64()
    i64v = doubleBitsToInt64(dv.xy);

    // doubleBitsToUint64()
    u64v.x = doubleBitsToUint64(dv.z);

    // int64BitsToDouble()
    dv.xy = int64BitsToDouble(i64v);

    // uint64BitsToDouble()
    dv = uint64BitsToDouble(u64v);

    // packInt2x32()
    i64 = packInt2x32(ivec2(1, 2));

    // unpackInt2x32()
    ivec2 iv = unpackInt2x32(i64);

    // packUint2x32()
    u64 = packUint2x32(uvec2(2, 3));

    // unpackUint2x32()
    uvec2 uv = unpackUint2x32(u64);

    // lessThan()
    bv    = lessThan(u64v, u64vec3(u64));
    bv.xy = lessThan(i64v, i64vec2(i64));

    // lessThanEqual()
    bv    = lessThanEqual(u64v, u64vec3(u64));
    bv.xy = lessThanEqual(i64v, i64vec2(i64));

    // greaterThan()
    bv    = greaterThan(u64v, u64vec3(u64));
    bv.xy = greaterThan(i64v, i64vec2(i64));

    // greaterThanEqual()
    bv    = greaterThanEqual(u64v, u64vec3(u64));
    bv.xy = greaterThanEqual(i64v, i64vec2(i64));

    // equal()
    bv    = equal(u64v, u64vec3(u64));
    bv.xy = equal(i64v, i64vec2(i64));

    // notEqual()
    bv    = notEqual(u64v, u64vec3(u64));
    bv.xy = notEqual(i64v, i64vec2(i64));
}