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#version 450
layout(constant_id = 200) const float scf1 = 1.0;
layout(constant_id = 201) const bool scbt = true;
layout(constant_id = 202) const int sci2 = 2;
void main()
{
bool(scf1); // not a spec-const
bool(scbt); // spec-const
bool(sci2); // spec-const
float(scf1); // not a spec-const
float(scbt); // not a spec-const
float(sci2); // not a spec-const
int(scf1); // not a spec-const
int(scbt); // spec-const
int(sci2); // spec-const
scf1 * scf1; // not a spec-const
scbt || scbt; // spec-const
sci2 * sci2; // spec-const
scf1 + sci2; // implicit conversion not a spec-const
-scf1; // not a spec-const
!scbt; // spec-const
-sci2; // spec-const
scf1 > scf1; // not a spec-const
sci2 > sci2; // spec-const
scf1 != scf1; // not a spec-const
scbt != scbt; // spec-const
sci2 != sci2; // spec-const
ivec2(sci2, sci2); // spec-const
ivec2[2](ivec2(sci2, sci2), ivec2(sci2, sci2)); // not a spec-const
vec2(scf1, scf1); // not spec-const
vec2[2](vec2(scf1, scf1), vec2(scf1, scf1)); // not a spec-const
}
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