blob: 126fdb12cf1c1ca8c883946795d9d55ba9f2088e (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
|
#version 110
uniform vec4 bigColor;
varying vec4 BaseColor;
uniform float d;
void main()
{
vec4 color = BaseColor;
while (color.x < d) {
color += bigColor;
}
gl_FragColor = color;
}
|