summaryrefslogtreecommitdiffstats
path: root/chromium/v8/src/regexp/ia32/regexp-macro-assembler-ia32.h
blob: a30bff29a15c911532025267898fce3da82328b2 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
// Copyright 2012 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef V8_REGEXP_IA32_REGEXP_MACRO_ASSEMBLER_IA32_H_
#define V8_REGEXP_IA32_REGEXP_MACRO_ASSEMBLER_IA32_H_

#include "src/codegen/ia32/assembler-ia32.h"
#include "src/codegen/macro-assembler.h"
#include "src/regexp/regexp-macro-assembler.h"

namespace v8 {
namespace internal {

class V8_EXPORT_PRIVATE RegExpMacroAssemblerIA32
    : public NativeRegExpMacroAssembler {
 public:
  RegExpMacroAssemblerIA32(Isolate* isolate, Zone* zone, Mode mode,
                           int registers_to_save);
  virtual ~RegExpMacroAssemblerIA32();
  virtual int stack_limit_slack();
  virtual void AdvanceCurrentPosition(int by);
  virtual void AdvanceRegister(int reg, int by);
  virtual void Backtrack();
  virtual void Bind(Label* label);
  virtual void CheckAtStart(int cp_offset, Label* on_at_start);
  virtual void CheckCharacter(uint32_t c, Label* on_equal);
  virtual void CheckCharacterAfterAnd(uint32_t c,
                                      uint32_t mask,
                                      Label* on_equal);
  virtual void CheckCharacterGT(uc16 limit, Label* on_greater);
  virtual void CheckCharacterLT(uc16 limit, Label* on_less);
  // A "greedy loop" is a loop that is both greedy and with a simple
  // body. It has a particularly simple implementation.
  virtual void CheckGreedyLoop(Label* on_tos_equals_current_position);
  virtual void CheckNotAtStart(int cp_offset, Label* on_not_at_start);
  virtual void CheckNotBackReference(int start_reg, bool read_backward,
                                     Label* on_no_match);
  virtual void CheckNotBackReferenceIgnoreCase(int start_reg,
                                               bool read_backward, bool unicode,
                                               Label* on_no_match);
  virtual void CheckNotCharacter(uint32_t c, Label* on_not_equal);
  virtual void CheckNotCharacterAfterAnd(uint32_t c,
                                         uint32_t mask,
                                         Label* on_not_equal);
  virtual void CheckNotCharacterAfterMinusAnd(uc16 c,
                                              uc16 minus,
                                              uc16 mask,
                                              Label* on_not_equal);
  virtual void CheckCharacterInRange(uc16 from,
                                     uc16 to,
                                     Label* on_in_range);
  virtual void CheckCharacterNotInRange(uc16 from,
                                        uc16 to,
                                        Label* on_not_in_range);
  virtual void CheckBitInTable(Handle<ByteArray> table, Label* on_bit_set);

  // Checks whether the given offset from the current position is before
  // the end of the string.
  virtual void CheckPosition(int cp_offset, Label* on_outside_input);
  virtual bool CheckSpecialCharacterClass(uc16 type, Label* on_no_match);
  virtual void Fail();
  virtual Handle<HeapObject> GetCode(Handle<String> source);
  virtual void GoTo(Label* label);
  virtual void IfRegisterGE(int reg, int comparand, Label* if_ge);
  virtual void IfRegisterLT(int reg, int comparand, Label* if_lt);
  virtual void IfRegisterEqPos(int reg, Label* if_eq);
  virtual IrregexpImplementation Implementation();
  virtual void LoadCurrentCharacterUnchecked(int cp_offset,
                                             int character_count);
  virtual void PopCurrentPosition();
  virtual void PopRegister(int register_index);
  virtual void PushBacktrack(Label* label);
  virtual void PushCurrentPosition();
  virtual void PushRegister(int register_index,
                            StackCheckFlag check_stack_limit);
  virtual void ReadCurrentPositionFromRegister(int reg);
  virtual void ReadStackPointerFromRegister(int reg);
  virtual void SetCurrentPositionFromEnd(int by);
  virtual void SetRegister(int register_index, int to);
  virtual bool Succeed();
  virtual void WriteCurrentPositionToRegister(int reg, int cp_offset);
  virtual void ClearRegisters(int reg_from, int reg_to);
  virtual void WriteStackPointerToRegister(int reg);

  // Called from RegExp if the stack-guard is triggered.
  // If the code object is relocated, the return address is fixed before
  // returning.
  // {raw_code} is an Address because this is called via ExternalReference.
  static int CheckStackGuardState(Address* return_address, Address raw_code,
                                  Address re_frame);

 private:
  Operand StaticVariable(const ExternalReference& ext);
  // Offsets from ebp of function parameters and stored registers.
  static const int kFramePointer = 0;
  // Above the frame pointer - function parameters and return address.
  static const int kReturn_eip = kFramePointer + kSystemPointerSize;
  static const int kFrameAlign = kReturn_eip + kSystemPointerSize;
  // Parameters.
  static const int kInputString = kFrameAlign;
  static const int kStartIndex = kInputString + kSystemPointerSize;
  static const int kInputStart = kStartIndex + kSystemPointerSize;
  static const int kInputEnd = kInputStart + kSystemPointerSize;
  static const int kRegisterOutput = kInputEnd + kSystemPointerSize;
  // For the case of global regular expression, we have room to store at least
  // one set of capture results.  For the case of non-global regexp, we ignore
  // this value.
  static const int kNumOutputRegisters = kRegisterOutput + kSystemPointerSize;
  static const int kStackHighEnd = kNumOutputRegisters + kSystemPointerSize;
  static const int kDirectCall = kStackHighEnd + kSystemPointerSize;
  static const int kIsolate = kDirectCall + kSystemPointerSize;
  // Below the frame pointer - local stack variables.
  // When adding local variables remember to push space for them in
  // the frame in GetCode.
  static const int kBackup_esi = kFramePointer - kSystemPointerSize;
  static const int kBackup_edi = kBackup_esi - kSystemPointerSize;
  static const int kBackup_ebx = kBackup_edi - kSystemPointerSize;
  static const int kSuccessfulCaptures = kBackup_ebx - kSystemPointerSize;
  static const int kStringStartMinusOne =
      kSuccessfulCaptures - kSystemPointerSize;
  static const int kBacktrackCount = kStringStartMinusOne - kSystemPointerSize;
  // First register address. Following registers are below it on the stack.
  static const int kRegisterZero = kBacktrackCount - kSystemPointerSize;

  // Initial size of code buffer.
  static const int kRegExpCodeSize = 1024;

  // Check whether preemption has been requested.
  void CheckPreemption();

  // Check whether we are exceeding the stack limit on the backtrack stack.
  void CheckStackLimit();

  // Generate a call to CheckStackGuardState.
  void CallCheckStackGuardState(Register scratch);

  // The ebp-relative location of a regexp register.
  Operand register_location(int register_index);

  // The register containing the current character after LoadCurrentCharacter.
  inline Register current_character() { return edx; }

  // The register containing the backtrack stack top. Provides a meaningful
  // name to the register.
  inline Register backtrack_stackpointer() { return ecx; }

  // Byte size of chars in the string to match (decided by the Mode argument)
  inline int char_size() { return static_cast<int>(mode_); }

  // Equivalent to a conditional branch to the label, unless the label
  // is nullptr, in which case it is a conditional Backtrack.
  void BranchOrBacktrack(Condition condition, Label* to);

  // Call and return internally in the generated code in a way that
  // is GC-safe (i.e., doesn't leave absolute code addresses on the stack)
  inline void SafeCall(Label* to);
  inline void SafeReturn();
  inline void SafeCallTarget(Label* name);

  // Pushes the value of a register on the backtrack stack. Decrements the
  // stack pointer (ecx) by a word size and stores the register's value there.
  inline void Push(Register source);

  // Pushes a value on the backtrack stack. Decrements the stack pointer (ecx)
  // by a word size and stores the value there.
  inline void Push(Immediate value);

  // Pops a value from the backtrack stack. Reads the word at the stack pointer
  // (ecx) and increments it by a word size.
  inline void Pop(Register target);

  Isolate* isolate() const { return masm_->isolate(); }

  MacroAssembler* masm_;

  // Which mode to generate code for (LATIN1 or UC16).
  Mode mode_;

  // One greater than maximal register index actually used.
  int num_registers_;

  // Number of registers to output at the end (the saved registers
  // are always 0..num_saved_registers_-1)
  int num_saved_registers_;

  // Labels used internally.
  Label entry_label_;
  Label start_label_;
  Label success_label_;
  Label backtrack_label_;
  Label exit_label_;
  Label check_preempt_label_;
  Label stack_overflow_label_;
};

}  // namespace internal
}  // namespace v8

#endif  // V8_REGEXP_IA32_REGEXP_MACRO_ASSEMBLER_IA32_H_