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author | Andras Becsi <andras.becsi@digia.com> | 2014-06-23 14:32:57 +0200 |
---|---|---|
committer | Andras Becsi <andras.becsi@digia.com> | 2014-06-23 17:45:23 +0200 |
commit | 95cc7dd358e6916f4caf2891ff0a46935ec56dbb (patch) | |
tree | b0419babb36015561b26c318f37012544319d108 | |
parent | 0c3da38c16a82a57dcf8e646210b10a8bb15915f (diff) |
Check for EGL_KHR_fence_sync instead of EGL_KHR_reusable_sync
We created an EGL_KHR_fence_sync on the chromium thread
but tried to verify if the wait function implementation
is available by testing for the EGL_KHR_reusable_sync
extension in the scene graph thread. Since the latter
extension is not supported by most of our devices, we
never actually waited for the rendering to finish.
Change-Id: Ied829d4035d42899cfb3f86de018bc48e61c0cc0
Reviewed-by: Jocelyn Turcotte <jocelyn.turcotte@digia.com>
-rw-r--r-- | src/core/delegated_frame_node.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/core/delegated_frame_node.cpp b/src/core/delegated_frame_node.cpp index fd073ad3a..b6585a232 100644 --- a/src/core/delegated_frame_node.cpp +++ b/src/core/delegated_frame_node.cpp @@ -242,14 +242,14 @@ static void waitAndDeleteChromiumSync(FenceSync *sync) case FenceSync::NoSync: break; case FenceSync::EglSync: -#ifdef EGL_KHR_reusable_sync +#ifdef EGL_KHR_fence_sync { static bool resolved = false; static PFNEGLCLIENTWAITSYNCKHRPROC eglClientWaitSyncKHR = 0; static PFNEGLDESTROYSYNCKHRPROC eglDestroySyncKHR = 0; if (!resolved) { - if (hasEGLExtension(sync->egl.display, "EGL_KHR_reusable_sync")) { + if (hasEGLExtension(sync->egl.display, "EGL_KHR_fence_sync")) { QOpenGLContext *context = QOpenGLContext::currentContext(); eglClientWaitSyncKHR = (PFNEGLCLIENTWAITSYNCKHRPROC)context->getProcAddress("eglClientWaitSyncKHR"); eglDestroySyncKHR = (PFNEGLDESTROYSYNCKHRPROC)context->getProcAddress("eglDestroySyncKHR"); |