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authorAllan Sandfeld Jensen <allan.jensen@qt.io>2021-05-10 08:57:27 +0200
committerAllan Sandfeld Jensen <allan.jensen@qt.io>2021-05-10 13:49:04 +0200
commit349db5edcb67574f646eca7b336b9571b9777816 (patch)
tree01c2fb0943117d2cae1a2eb718875ef6af6fa243
parent5d41d39b82acb3e2da597df0588fb906e212d608 (diff)
Follow InProcessGpuThread::Init() on thread priority
If they use NORMAL, then we should too. Change-Id: I252b4606c692ba483434c126fcda3a7484f399e2 Reviewed-by: Jüri Valdmann <juri.valdmann@qt.io>
-rw-r--r--src/core/web_engine_context_threads.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/web_engine_context_threads.cpp b/src/core/web_engine_context_threads.cpp
index 5f9e345f7..5aa4c3e1e 100644
--- a/src/core/web_engine_context_threads.cpp
+++ b/src/core/web_engine_context_threads.cpp
@@ -84,7 +84,7 @@ struct GpuThreadControllerQt : content::GpuThreadController
if (s_gpuProcessDestroyed)
return;
- s_gpuProcess = std::make_unique<content::GpuProcess>(base::ThreadPriority::DISPLAY);
+ s_gpuProcess = std::make_unique<content::GpuProcess>(base::ThreadPriority::NORMAL);
auto gpuInit = std::make_unique<gpu::GpuInit>();
gpuInit->InitializeInProcess(base::CommandLine::ForCurrentProcess(), gpuPreferences);
auto childThread = new content::GpuChildThread(params, std::move(gpuInit));