summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
authorAllan Sandfeld Jensen <allan.jensen@qt.io>2017-08-28 15:23:43 +0200
committerAllan Sandfeld Jensen <allan.jensen@qt.io>2017-08-28 20:27:15 +0000
commita311b7bc9d598c251b9beb1f712da9de62308be0 (patch)
treef67c681154662bc99cff44b50ff37ba7bddcdc79
parent633ceae0a75055b16d89032f9a6de0fac29ddb2f (diff)
Fix upside down rendering of render-passes in software mode
The software backend version of QSGLayer defaults to not mirroring vertically, where the OpenGL does, and we rely on that. Task-number: QTBUG-62112 Change-Id: Id5368728fd7046d2e4dc35bd4b2b61f2db35dac6 Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
-rw-r--r--src/core/delegated_frame_node.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/core/delegated_frame_node.cpp b/src/core/delegated_frame_node.cpp
index e49bc553f..dc8890279 100644
--- a/src/core/delegated_frame_node.cpp
+++ b/src/core/delegated_frame_node.cpp
@@ -936,6 +936,7 @@ void DelegatedFrameNode::commit(ChromiumCompositorData *chromiumCompositorData,
rpLayer->setRect(toQt(pass->output_rect));
rpLayer->setSize(toQt(pass->output_rect.size()));
rpLayer->setFormat(pass->has_transparent_background ? GL_RGBA : GL_RGB);
+ rpLayer->setMirrorVertical(true);
} else
renderPassParent = this;