diff options
author | Andras Becsi <andras.becsi@digia.com> | 2014-07-07 17:19:49 +0200 |
---|---|---|
committer | Andras Becsi <andras.becsi@digia.com> | 2014-08-06 19:25:30 +0200 |
commit | adcb7979a5f7193d1b8c6b87c0f2c92cfa80a316 (patch) | |
tree | a5e6aa33178b20b72d3487a8add6dc3aca0b9f9a /src/core/delegated_frame_node.cpp | |
parent | 3b1caeb21a66ca939854b897824e9e853ba60b67 (diff) |
Remove duplicate code for egl extensions and native display querying
This is now possible through GLSurfaceQt, and GLContextHelper respectively.
Change-Id: I06e13ccdea9737dc41b034befb4f01aa08d72c2a
Reviewed-by: Jocelyn Turcotte <jocelyn.turcotte@digia.com>
Diffstat (limited to 'src/core/delegated_frame_node.cpp')
-rw-r--r-- | src/core/delegated_frame_node.cpp | 12 |
1 files changed, 2 insertions, 10 deletions
diff --git a/src/core/delegated_frame_node.cpp b/src/core/delegated_frame_node.cpp index 434530e17..60be2e6cc 100644 --- a/src/core/delegated_frame_node.cpp +++ b/src/core/delegated_frame_node.cpp @@ -51,6 +51,7 @@ #include "delegated_frame_node.h" #include "chromium_gpu_helper.h" +#include "gl_surface_qt.h" #include "stream_video_node.h" #include "type_conversion.h" #include "yuv_video_node.h" @@ -206,15 +207,6 @@ static QSGNode *buildLayerChain(QSGNode *chainParent, const cc::SharedQuadState return layerChain; } -#if !defined(QT_NO_EGL) -static bool hasEGLExtension(EGLDisplay display, const char *name) -{ - QList<QByteArray> extensions = QByteArray(reinterpret_cast<const char *>( - eglQueryString(display, EGL_EXTENSIONS))).split(' '); - return extensions.contains(name); -} -#endif - static void waitAndDeleteChromiumSync(FenceSync *sync) { // Chromium uses its own GL bindings and stores in in thread local storage. @@ -231,7 +223,7 @@ static void waitAndDeleteChromiumSync(FenceSync *sync) static PFNEGLDESTROYSYNCKHRPROC eglDestroySyncKHR = 0; if (!resolved) { - if (hasEGLExtension(sync->egl.display, "EGL_KHR_reusable_sync")) { + if (gfx::GLSurfaceQt::HasEGLExtension("EGL_KHR_reusable_sync")) { QOpenGLContext *context = QOpenGLContext::currentContext(); eglClientWaitSyncKHR = (PFNEGLCLIENTWAITSYNCKHRPROC)context->getProcAddress("eglClientWaitSyncKHR"); eglDestroySyncKHR = (PFNEGLDESTROYSYNCKHRPROC)context->getProcAddress("eglDestroySyncKHR"); |