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diff --git a/src/core/compositor/display_gl_output_surface.cpp b/src/core/compositor/display_gl_output_surface.cpp
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-/****************************************************************************
-**
-** Copyright (C) 2019 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtWebEngine module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "display_gl_output_surface.h"
-
-#include "type_conversion.h"
-
-#include "base/threading/thread_task_runner_handle.h"
-#include "components/viz/service/display/display.h"
-#include "components/viz/service/display/output_surface_frame.h"
-#include "gpu/command_buffer/client/gles2_implementation.h"
-#include "gpu/command_buffer/client/gles2_interface.h"
-#include "gpu/command_buffer/service/mailbox_manager.h"
-#include "gpu/command_buffer/service/texture_base.h"
-#include "gpu/ipc/in_process_command_buffer.h"
-#include "ui/gfx/buffer_format_util.h"
-
-namespace QtWebEngineCore {
-
-DisplayGLOutputSurface::DisplayGLOutputSurface(
- scoped_refptr<viz::VizProcessContextProvider> contextProvider)
- : OutputSurface(contextProvider)
- , Compositor(Compositor::Type::OpenGL)
- , m_commandBuffer(contextProvider->command_buffer())
- , m_gl(contextProvider->ContextGL())
- , m_vizContextProvider(contextProvider)
-{
- capabilities_.uses_default_gl_framebuffer = false;
- m_gl->GenFramebuffers(1, &m_fboId);
-}
-
-DisplayGLOutputSurface::~DisplayGLOutputSurface()
-{
- unbind();
- m_vizContextProvider->SetUpdateVSyncParametersCallback(viz::UpdateVSyncParametersCallback());
- m_gl->DeleteFramebuffers(1, &m_fboId);
-}
-
-// Called from viz::Display::Initialize.
-void DisplayGLOutputSurface::BindToClient(viz::OutputSurfaceClient *client)
-{
- m_client = client;
-}
-
-void DisplayGLOutputSurface::SetFrameSinkId(const viz::FrameSinkId &id)
-{
- bind(id);
-}
-
-// Triggered by ui::Compositor::SetVisible(true).
-void DisplayGLOutputSurface::EnsureBackbuffer()
-{
-}
-
-// Triggered by ui::Compositor::SetVisible(false). Framebuffer must be cleared.
-void DisplayGLOutputSurface::DiscardBackbuffer()
-{
- NOTIMPLEMENTED();
- // m_gl->DiscardBackbufferCHROMIUM();
-}
-
-// Called from viz::DirectRenderer::DrawFrame before rendering starts, but only
-// if the parameters differ from the previous Reshape call.
-//
-// Parameters:
-//
-// - sizeInPixels comes from ui::Compositor::SetScaleAndSize via
-// viz::HostContextFactoryPrivate::ResizeDisplay.
-//
-// - devicePixelRatio comes from viz::CompositorFrame::device_scale_factor()
-// via viz::RootCompositorFrameSinkImpl::SubmitCompositorFrame and
-// viz::Display::SetLocalSurfaceId.
-//
-// - colorSpace and hasAlpha correspond to the color_space and
-// has_transparent_background properties of the root viz::RenderPass.
-//
-// - useStencil should create a stencil buffer, but this is only needed for
-// overdraw feedback (--show-overdraw-feedback), so it's safe to ignore.
-// Accordingly, capabilities_.supports_stencil should be set to false.
-//
-void DisplayGLOutputSurface::Reshape(const gfx::Size &sizeInPixels,
- float devicePixelRatio,
- const gfx::ColorSpace &colorSpace,
- gfx::BufferFormat format,
- bool /*useStencil*/)
-{
- bool hasAlpha = gfx::AlphaBitsForBufferFormat(format) > 0;
- m_currentShape = Shape{sizeInPixels, devicePixelRatio, colorSpace, hasAlpha};
- m_gl->ResizeCHROMIUM(sizeInPixels.width(), sizeInPixels.height(), devicePixelRatio,
- colorSpace.AsGLColorSpace(), hasAlpha);
-}
-
-std::unique_ptr<DisplayGLOutputSurface::Buffer> DisplayGLOutputSurface::makeBuffer(const Shape &shape)
-{
- std::unique_ptr<Buffer> buffer = std::make_unique<Buffer>(this);
- buffer->shape = shape;
- m_gl->GenTextures(1, &buffer->clientId);
- m_gl->BindTexture(GL_TEXTURE_2D, buffer->clientId);
- m_gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- m_gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- m_gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- m_gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- uint32_t width = shape.sizeInPixels.width();
- uint32_t height = shape.sizeInPixels.height();
- uint32_t format = shape.hasAlpha ? GL_RGBA : GL_RGB;
- m_gl->TexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, GL_UNSIGNED_BYTE, nullptr);
- return buffer;
-}
-
-void DisplayGLOutputSurface::deleteBufferResources(Buffer *buffer)
-{
- m_gl->DeleteTextures(1, &buffer->clientId);
-}
-
-// Called by viz::GLRenderer during rendering whenever it switches to the root
-// render pass.
-void DisplayGLOutputSurface::BindFramebuffer()
-{
- if (!m_backBuffer || m_backBuffer->shape != m_currentShape)
- m_backBuffer = makeBuffer(m_currentShape);
-
- m_gl->BindFramebuffer(GL_FRAMEBUFFER, m_fboId);
- m_gl->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_backBuffer->clientId, 0);
-}
-
-// Called from viz::Display::DrawAndSwap after rendering.
-//
-// Parameters:
-//
-// - frame.size is the same as the size given to Reshape.
-//
-// - frame.sub_buffer_rect and frame.content_bounds are never used since these
-// are only enabled if gl::GLSurface::SupportsPostSubBuffer() or
-// gl::GLSurface::SupportsSwapBuffersWithBounds() are true, respectively,
-// but this not the case for any offscreen gl::GLSurface.
-//
-// - frame.latency_info is viz::CompositorFrame::metadata.latency_info.
-void DisplayGLOutputSurface::SwapBuffers(viz::OutputSurfaceFrame frame)
-{
- DCHECK(frame.size == m_currentShape.sizeInPixels);
- DCHECK(!frame.sub_buffer_rect.has_value());
- DCHECK(frame.content_bounds.empty());
- DCHECK(m_backBuffer);
-
- m_gl->BindFramebuffer(GL_FRAMEBUFFER, m_fboId);
- m_gl->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
- gpu::SyncToken syncToken;
- m_gl->GenSyncTokenCHROMIUM(syncToken.GetData());
-
- unsigned int clientId = m_backBuffer->clientId;
-
- // Now some thread-hopping:
- //
- // - We start here on the viz thread (client side of command buffer).
- //
- // - Then we'll jump to the gpu thread (service side of command buffer) to
- // get the real OpenGL texture id.
- //
- // - Then we'll get a call from the Qt Quick Scene Graph thread (could be
- // a separate thread or the main thread).
- //
- // - Finally we'll return to the viz thread to acknowledge the swap.
-
- {
- QMutexLocker locker(&m_mutex);
- m_taskRunner = base::ThreadTaskRunnerHandle::Get();
- m_middleBuffer = std::move(m_backBuffer);
- m_middleBuffer->serviceId = 0;
- }
-
- m_commandBuffer->GetTextureQt(
- clientId,
- base::BindOnce(&DisplayGLOutputSurface::swapBuffersOnGpuThread, base::Unretained(this)),
- std::vector<gpu::SyncToken>{syncToken});
-}
-
-void DisplayGLOutputSurface::swapBuffersOnGpuThread(unsigned int id, std::unique_ptr<gl::GLFence> fence)
-{
- {
- QMutexLocker locker(&m_mutex);
- m_middleBuffer->serviceId = id;
- m_middleBuffer->fence = CompositorResourceFence::create(std::move(fence));
- m_readyToUpdate = true;
- }
-
- if (auto obs = observer())
- obs->readyToSwap();
-}
-
-void DisplayGLOutputSurface::swapBuffersOnVizThread()
-{
- {
- QMutexLocker locker(&m_mutex);
- m_backBuffer = std::move(m_middleBuffer);
- }
-
- const auto now = base::TimeTicks::Now();
- m_client->DidReceiveSwapBuffersAck(gfx::SwapTimings{now, now});
- m_client->DidReceivePresentationFeedback(
- gfx::PresentationFeedback(now, base::TimeDelta(),
- gfx::PresentationFeedback::Flags::kVSync));
-}
-
-void DisplayGLOutputSurface::SetDrawRectangle(const gfx::Rect &)
-{
-}
-
-// Returning true here will cause viz::GLRenderer to try to render the output
-// surface as an overlay plane (see viz::DirectRenderer::DrawFrame and
-// viz::GLRenderer::ScheduleOverlays).
-bool DisplayGLOutputSurface::IsDisplayedAsOverlayPlane() const
-{
- return false;
-}
-
-// Only used if IsDisplayedAsOverlayPlane was true (called from
-// viz::GLRenderer::ScheduleOverlays).
-unsigned DisplayGLOutputSurface::GetOverlayTextureId() const
-{
- return 0;
-}
-
-// Called by viz::GLRenderer but always false in all implementations except for
-// android_webview::ParentOutputSurface.
-bool DisplayGLOutputSurface::HasExternalStencilTest() const
-{
- return false;
-}
-
-// Only called if HasExternalStencilTest was true. Dead code?
-void DisplayGLOutputSurface::ApplyExternalStencil()
-{
- NOTREACHED();
-}
-
-// Called from GLRenderer::GetFramebufferCopyTextureFormat when using
-// glCopyTexSubImage2D on our framebuffer.
-uint32_t DisplayGLOutputSurface::GetFramebufferCopyTextureFormat()
-{
- return m_currentShape.hasAlpha ? GL_RGBA : GL_RGB;
-}
-
-// Called from viz::DirectRenderer::DrawFrame, only used for overlays.
-unsigned DisplayGLOutputSurface::UpdateGpuFence()
-{
- NOTREACHED();
- return 0;
-}
-
-void DisplayGLOutputSurface::SetUpdateVSyncParametersCallback(viz::UpdateVSyncParametersCallback callback)
-{
- m_vizContextProvider->SetUpdateVSyncParametersCallback(std::move(callback));
-}
-
-void DisplayGLOutputSurface::SetDisplayTransformHint(gfx::OverlayTransform)
-{
-}
-
-gfx::OverlayTransform DisplayGLOutputSurface::GetDisplayTransform()
-{
- return gfx::OVERLAY_TRANSFORM_NONE;
-}
-
-void DisplayGLOutputSurface::swapFrame()
-{
- QMutexLocker locker(&m_mutex);
- if (m_readyToUpdate) {
- std::swap(m_middleBuffer, m_frontBuffer);
- m_taskRunner->PostTask(FROM_HERE,
- base::BindOnce(&DisplayGLOutputSurface::swapBuffersOnVizThread,
- base::Unretained(this)));
- m_taskRunner.reset();
- m_readyToUpdate = false;
- }
-}
-
-void DisplayGLOutputSurface::waitForTexture()
-{
- if (m_frontBuffer && m_frontBuffer->fence) {
- m_frontBuffer->fence->wait();
- m_frontBuffer->fence.reset();
- }
-}
-
-int DisplayGLOutputSurface::textureId()
-{
- return m_frontBuffer ? m_frontBuffer->serviceId : 0;
-}
-
-QSize DisplayGLOutputSurface::size()
-{
- return m_frontBuffer ? toQt(m_frontBuffer->shape.sizeInPixels) : QSize();
-}
-
-bool DisplayGLOutputSurface::hasAlphaChannel()
-{
- return m_frontBuffer ? m_frontBuffer->shape.hasAlpha : false;
-}
-
-float DisplayGLOutputSurface::devicePixelRatio()
-{
- return m_frontBuffer ? m_frontBuffer->shape.devicePixelRatio : 1;
-}
-
-} // namespace QtWebEngineCore