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-rw-r--r--src/core/web_engine_context.cpp9
1 files changed, 0 insertions, 9 deletions
diff --git a/src/core/web_engine_context.cpp b/src/core/web_engine_context.cpp
index d0a8bb84f..df649606c 100644
--- a/src/core/web_engine_context.cpp
+++ b/src/core/web_engine_context.cpp
@@ -194,15 +194,6 @@ WebEngineContext::WebEngineContext()
parsedCommandLine->AppendSwitch(switches::kEnableThreadedCompositing);
parsedCommandLine->AppendSwitch(switches::kInProcessGPU);
-#if defined(OS_WIN)
- parsedCommandLine->AppendSwitch(switches::kDisableD3D11);
- // ANGLE doesn't support multi-threading, doing texture upload from the GPU thread
- // hasn't been causing problems yet but doing rendering there is conflicting with
- // Qt's rendering of the scene graph.
- parsedCommandLine->AppendSwitch(switches::kDisableExperimentalWebGL);
- parsedCommandLine->AppendSwitch(switches::kDisableAccelerated2dCanvas);
-#endif
-
#if defined(QTWEBENGINE_MOBILE_SWITCHES)
// Inspired from the Android port's default switches
parsedCommandLine->AppendSwitch(switches::kEnableOverlayScrollbar);