From 41e5902e7799808fc71504d4222ee6363fec1aef Mon Sep 17 00:00:00 2001 From: Kai Koehne Date: Fri, 1 Aug 2014 13:40:00 +0200 Subject: Add Desktop OpenGL backend for Windows Enabling rendering into a WGL backbuffer, in addition to the EGL/angle one. Change-Id: I8f2e3f5ecf52b6db22712b1129059f462725a256 Reviewed-by: Andras Becsi --- src/core/content_browser_client_qt.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/core/content_browser_client_qt.cpp') diff --git a/src/core/content_browser_client_qt.cpp b/src/core/content_browser_client_qt.cpp index ba4759ad4..11e068dca 100644 --- a/src/core/content_browser_client_qt.cpp +++ b/src/core/content_browser_client_qt.cpp @@ -250,7 +250,7 @@ public: if (gfx::GetGLImplementation() == gfx::kGLImplementationEGLGLES2) m_handle = pni->nativeResourceForContext(QByteArrayLiteral("eglContext"), qtContext); else - qFatal("Only the EGLGLES2 implementation is supported on %s platform.", platform.toLatin1().constData()); + m_handle = pni->nativeResourceForContext(QByteArrayLiteral("renderingcontext"), qtContext); } else { qFatal("%s platform not yet supported", platform.toLatin1().constData()); // Add missing platforms once they work. -- cgit v1.2.3