From fffb6233a366a92336aeed690cae0b704358511d Mon Sep 17 00:00:00 2001 From: Jocelyn Turcotte Date: Mon, 7 Jul 2014 18:21:52 +0200 Subject: Use QSGEngine instead of the private QSGRenderContext QSGEngine was added in Qt 5.4 to allow using the scene graph without QQuickWindow. Use it for our FBO as well as for the QOpenGLWidget rendering. Change-Id: If4665d4f33c9dad69d2d4269309163bb5ffbd8e3 Reviewed-by: Andras Becsi --- src/core/delegated_frame_node.h | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) (limited to 'src/core/delegated_frame_node.h') diff --git a/src/core/delegated_frame_node.h b/src/core/delegated_frame_node.h index a42e293a5..617e16f6b 100644 --- a/src/core/delegated_frame_node.h +++ b/src/core/delegated_frame_node.h @@ -52,10 +52,6 @@ #include "chromium_gpu_helper.h" -QT_BEGIN_NAMESPACE -class QSGRenderContext; -QT_END_NAMESPACE - namespace cc { class DelegatedFrameData; } @@ -75,14 +71,13 @@ public: class DelegatedFrameNode : public QSGTransformNode { public: - DelegatedFrameNode(QSGRenderContext *sgRenderContext); + DelegatedFrameNode(); ~DelegatedFrameNode(); void preprocess(); void commit(DelegatedFrameNodeData* data, cc::ReturnedResourceArray *resourcesToRelease); private: QExplicitlySharedDataPointer m_data; - QSGRenderContext *m_sgRenderContext; QList > m_renderPassTextures; int m_numPendingSyncPoints; FenceSync m_mailboxesGLFence; -- cgit v1.2.3