From 1f124e50cde3250e11efaec306f2a07ace3185de Mon Sep 17 00:00:00 2001 From: Peter Varga Date: Fri, 16 May 2014 13:47:22 +0200 Subject: Windows: Use single process binary on Windows and fix GL context Change-Id: Iee7f3dc7fb9deba03e57a80ed48b74069490fe0d Reviewed-by: Andras Becsi --- src/core/web_engine_context.cpp | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'src/core/web_engine_context.cpp') diff --git a/src/core/web_engine_context.cpp b/src/core/web_engine_context.cpp index ff433027e..4623b0aab 100644 --- a/src/core/web_engine_context.cpp +++ b/src/core/web_engine_context.cpp @@ -138,6 +138,11 @@ WebEngineContext::WebEngineContext() parsedCommandLine->AppendSwitch(switches::kEnableThreadedCompositing); parsedCommandLine->AppendSwitch(switches::kInProcessGPU); +#if defined(OS_WIN) + // FIXME: The renderer process should be fixed on windows. + parsedCommandLine->AppendSwitch(switches::kSingleProcess); +#endif + #if defined(QTWEBENGINE_MOBILE_SWITCHES) // Inspired from the Android port's default switches parsedCommandLine->AppendSwitch(switches::kEnableOverlayScrollbars); -- cgit v1.2.3