From a311b7bc9d598c251b9beb1f712da9de62308be0 Mon Sep 17 00:00:00 2001 From: Allan Sandfeld Jensen Date: Mon, 28 Aug 2017 15:23:43 +0200 Subject: Fix upside down rendering of render-passes in software mode The software backend version of QSGLayer defaults to not mirroring vertically, where the OpenGL does, and we rely on that. Task-number: QTBUG-62112 Change-Id: Id5368728fd7046d2e4dc35bd4b2b61f2db35dac6 Reviewed-by: Alexandru Croitor --- src/core/delegated_frame_node.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/core') diff --git a/src/core/delegated_frame_node.cpp b/src/core/delegated_frame_node.cpp index e49bc553f..dc8890279 100644 --- a/src/core/delegated_frame_node.cpp +++ b/src/core/delegated_frame_node.cpp @@ -936,6 +936,7 @@ void DelegatedFrameNode::commit(ChromiumCompositorData *chromiumCompositorData, rpLayer->setRect(toQt(pass->output_rect)); rpLayer->setSize(toQt(pass->output_rect.size())); rpLayer->setFormat(pass->has_transparent_background ? GL_RGBA : GL_RGB); + rpLayer->setMirrorVertical(true); } else renderPassParent = this; -- cgit v1.2.3