/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the QtWebEngine module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ // Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chromium_gpu_helper.h" #include "content/common/gpu/gpu_channel_manager.h" #include "content/common/gpu/sync_point_manager.h" #include "content/gpu/gpu_child_thread.h" #include "gpu/command_buffer/service/mailbox_manager.h" #include "gpu/command_buffer/service/texture_manager.h" static void addSyncPointCallbackDelegate(content::SyncPointManager *syncPointManager, uint32 sync_point, const base::Closure& callback) { syncPointManager->AddSyncPointCallback(sync_point, callback); } FenceSync createFence() { FenceSync ret; // Logic taken from chromium/ui/gl/gl_fence.cc #if !defined(OS_MACOSX) if (gfx::g_driver_egl.ext.b_EGL_KHR_fence_sync) { ret.type = FenceSync::EglSync; ret.egl.display = eglGetCurrentDisplay(); ret.egl.sync = eglCreateSyncKHR(ret.egl.display, EGL_SYNC_FENCE_KHR, NULL); } else #endif if (gfx::g_driver_gl.ext.b_GL_ARB_sync) { ret.type = FenceSync::ArbSync; ret.arb.sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); } // glFlush is necessary to make sure that our fence creation reaches the GL server // before we try waiting on it from a different context, which could deadlock. // In cases where no fence extension is available, this also serves as flushing // Chromium's GL context command stream before yielding to the SG thread. glFlush(); return ret; } base::MessageLoop *gpu_message_loop() { return content::GpuChildThread::instance()->message_loop(); } content::SyncPointManager *sync_point_manager() { content::GpuChannelManager *gpuChannelManager = content::GpuChildThread::instance()->ChannelManager(); return gpuChannelManager->sync_point_manager(); } void AddSyncPointCallbackOnGpuThread(base::MessageLoop *gpuMessageLoop, content::SyncPointManager *syncPointManager, uint32 sync_point, const base::Closure& callback) { // We need to set our callback from the GPU thread, where the SyncPointManager lives. gpuMessageLoop->PostTask(FROM_HERE, base::Bind(&addSyncPointCallbackDelegate, make_scoped_refptr(syncPointManager), sync_point, callback)); } gpu::gles2::MailboxManager *mailbox_manager() { content::GpuChannelManager *gpuChannelManager = content::GpuChildThread::instance()->ChannelManager(); return gpuChannelManager->mailbox_manager(); } gpu::gles2::Texture* ConsumeTexture(gpu::gles2::MailboxManager *mailboxManager, unsigned target, const gpu::gles2::MailboxName& name) { return mailboxManager->ConsumeTexture(target, name); } unsigned int service_id(gpu::gles2::Texture *tex) { return tex->service_id(); }