/**************************************************************************** ** ** Copyright (C) 2018 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtWebEngine module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef COMPOSITOR_RESOURCE_H #define COMPOSITOR_RESOURCE_H #include #include #include #include #if QT_CONFIG(opengl) # include "compositor_resource_fence.h" #endif namespace viz { class SharedBitmap; } // namespace viz namespace QtWebEngineCore { using CompositorResourceId = quint32; // A resource (OpenGL texture or software shared bitmap). // // - Created by the CompositorResourceTracker from a newly submitted // CompositorFrame's resource_list. // // - Until the frame is committed, its resources are in a 'pending' state and // are inaccessible from outside the CompositorResourceTracker. // // - Once the frame is committed, its resources can be found via // CompositorResourceTracker::findResource. // // - A committed resource's fields may not be updated and are safe to use from // other threads without synchronization (unless noted otherwise). struct CompositorResource : viz::TransferableResource { CompositorResource(const viz::TransferableResource &tr) : viz::TransferableResource(tr) {} // Counts the number of times this resource has been encountered in // CompositorFrames' resource lists. // // Corresponds to viz::ReturnedResource::count. // // Updated by CompositorResourceTracker on UI thread. int import_count = 1; // Identifies the last frame that needed this resource. Used by // CompositorResourceTracker to return unused resources back to child // compositors. // // Updated by CompositorResourceTracker on UI thread. quint32 last_used_for_frame = 0; // Bitmap (if is_software). std::unique_ptr bitmap; #if QT_CONFIG(opengl) // OpenGL texture id (if !is_software). quint32 texture_id = 0; // Should be waited on before using the texture (non-null if !is_software). scoped_refptr texture_fence; #endif // QT_CONFIG(opengl) }; inline bool operator<(const CompositorResource &r1, const CompositorResource &r2) { return r1.id < r2.id; } inline bool operator<(const CompositorResource &r, CompositorResourceId id) { return r.id < id; } inline bool operator<(CompositorResourceId id, const CompositorResource &r) { return id < r.id; } } // namespace QtWebEngineCore #endif // !COMPOSITOR_RESOURCE_H