// Copyright (C) 2018 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #include "compositor_resource_fence.h" #include "ozone/gl_surface_qt.h" #include "ui/gl/gl_context.h" #include #ifndef GL_TIMEOUT_IGNORED #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull #endif #if QT_CONFIG(egl) #include #include #endif namespace QtWebEngineCore { void CompositorResourceFence::wait() { if (!m_sync) return; QOpenGLContext *context = QOpenGLContext::currentContext(); if (!context) return; // Chromium uses its own GL bindings and stores in in thread local storage. // For that reason, let chromium_gpu_helper.cpp contain the producing code that will run in the Chromium // GPU thread, and put the sync consuming code here that will run in the QtQuick SG or GUI thread. switch (m_sync.type) { case gl::TransferableFence::NoSync: break; case gl::TransferableFence::EglSync: #ifdef EGL_KHR_reusable_sync { static bool resolved = false; static PFNEGLCLIENTWAITSYNCKHRPROC eglClientWaitSyncKHR = 0; if (!resolved) { if (gl::GLSurfaceQt::HasEGLExtension("EGL_KHR_fence_sync")) eglClientWaitSyncKHR = (PFNEGLCLIENTWAITSYNCKHRPROC)context->getProcAddress("eglClientWaitSyncKHR"); resolved = true; } if (eglClientWaitSyncKHR) // FIXME: Use the less wasteful eglWaitSyncKHR once we have a device that supports EGL_KHR_wait_sync. eglClientWaitSyncKHR(m_sync.egl.display, m_sync.egl.sync, 0, EGL_FOREVER_KHR); } #endif break; case gl::TransferableFence::ArbSync: typedef void (QOPENGLF_APIENTRYP WaitSyncPtr)(GLsync sync, GLbitfield flags, GLuint64 timeout); static WaitSyncPtr glWaitSync_ = 0; if (!glWaitSync_) { glWaitSync_ = (WaitSyncPtr)context->getProcAddress("glWaitSync"); Q_ASSERT(glWaitSync_); } glWaitSync_(m_sync.arb.sync, 0, GL_TIMEOUT_IGNORED); break; } release(); } void CompositorResourceFence::release() { if (!m_sync) return; QOpenGLContext *context = QOpenGLContext::currentContext(); if (!context) return; // Chromium uses its own GL bindings and stores in in thread local storage. // For that reason, let chromium_gpu_helper.cpp contain the producing code that will run in the Chromium // GPU thread, and put the sync consuming code here that will run in the QtQuick SG or GUI thread. switch (m_sync.type) { case gl::TransferableFence::NoSync: break; case gl::TransferableFence::EglSync: #ifdef EGL_KHR_reusable_sync { static bool resolved = false; static PFNEGLDESTROYSYNCKHRPROC eglDestroySyncKHR = 0; if (!resolved) { if (gl::GLSurfaceQt::HasEGLExtension("EGL_KHR_fence_sync")) eglDestroySyncKHR = (PFNEGLDESTROYSYNCKHRPROC)context->getProcAddress("eglDestroySyncKHR"); resolved = true; } if (eglDestroySyncKHR) { // FIXME: Use the less wasteful eglWaitSyncKHR once we have a device that supports EGL_KHR_wait_sync. eglDestroySyncKHR(m_sync.egl.display, m_sync.egl.sync); m_sync.reset(); } } #endif break; case gl::TransferableFence::ArbSync: typedef void (QOPENGLF_APIENTRYP DeleteSyncPtr)(GLsync sync); static DeleteSyncPtr glDeleteSync_ = 0; if (!glDeleteSync_) { glDeleteSync_ = (DeleteSyncPtr)context->getProcAddress("glDeleteSync"); Q_ASSERT(glDeleteSync_); } glDeleteSync_(m_sync.arb.sync); m_sync.reset(); break; } // If Chromium was able to create a sync, we should have been able to handle its type here too. Q_ASSERT(!m_sync); } // static scoped_refptr CompositorResourceFence::create(std::unique_ptr glFence) { if (!glFence && gl::GLContext::GetCurrent() && gl::GLFence::IsSupported()) glFence = gl::GLFence::Create(); if (glFence) return base::MakeRefCounted(glFence->Transfer()); return nullptr; } } // namespace QtWebEngineCore