/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the QtWebEngine module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "gl_context_qt.h" #include #include #include #include #include "ui/gl/gl_context_egl.h" #include "ui/gl/gl_implementation.h" #if defined(USE_X11) #include #endif #if defined(OS_WIN) #include "ui/gl/gl_context_wgl.h" #endif QT_BEGIN_NAMESPACE Q_GUI_EXPORT QOpenGLContext *qt_gl_global_share_context(); GLContextHelper* GLContextHelper::contextHelper = 0; namespace { inline void *resourceForContext(const QByteArray &resource) { return qApp->platformNativeInterface()->nativeResourceForContext(resource, qt_gl_global_share_context()); } inline void *resourceForIntegration(const QByteArray &resource) { return qApp->platformNativeInterface()->nativeResourceForIntegration(resource); } } void GLContextHelper::initialize() { if (!contextHelper) contextHelper = new GLContextHelper; } void GLContextHelper::destroy() { delete contextHelper; contextHelper = 0; } bool GLContextHelper::initializeContextOnBrowserThread(gfx::GLContext* context, gfx::GLSurface* surface) { return context->Initialize(surface, gfx::PreferDiscreteGpu); } bool GLContextHelper::initializeContext(gfx::GLContext* context, gfx::GLSurface* surface) { bool ret = false; Qt::ConnectionType connType = (QThread::currentThread() == qApp->thread()) ? Qt::DirectConnection : Qt::BlockingQueuedConnection; QMetaObject::invokeMethod(contextHelper, "initializeContextOnBrowserThread", connType, Q_RETURN_ARG(bool, ret), Q_ARG(gfx::GLContext*, context), Q_ARG(gfx::GLSurface*, surface)); return ret; } void* GLContextHelper::getEGLConfig() { QByteArray resource = QByteArrayLiteral("eglconfig"); return resourceForContext(resource); } void* GLContextHelper::getXConfig() { return resourceForContext(QByteArrayLiteral("glxconfig")); } void* GLContextHelper::getEGLDisplay() { return resourceForContext(QByteArrayLiteral("egldisplay")); } void* GLContextHelper::getXDisplay() { void *display = qApp->platformNativeInterface()->nativeResourceForScreen(QByteArrayLiteral("display"), qApp->primaryScreen()); #if defined(USE_X11) if (!display) { // XLib isn't available or has not been initialized, which is a decision we wish to // support, for example for the GPU process. display = XOpenDisplay(NULL); } #endif return display; } void* GLContextHelper::getNativeDisplay() { return resourceForIntegration(QByteArrayLiteral("nativedisplay")); } QT_END_NAMESPACE #if defined(USE_OZONE) || defined(OS_ANDROID) || defined(OS_WIN) namespace gfx { scoped_refptr GLContext::CreateGLContext(GLShareGroup* share_group, GLSurface* compatible_surface, GpuPreference gpu_preference) { #if defined(OS_WIN) scoped_refptr context; if (GetGLImplementation() == kGLImplementationDesktopGL) context = new GLContextWGL(share_group); else context = new GLContextEGL(share_group); #else scoped_refptr context = new GLContextEGL(share_group); #endif if (!GLContextHelper::initializeContext(context.get(), compatible_surface)) return NULL; return context; } } // namespace gfx #endif // defined(USE_OZONE) || defined(OS_ANDROID) || defined(OS_WIN)