/**************************************************************************** ** ** Copyright (C) 2018 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtWebEngine module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef GL_SURFACE_EGL_QT_H_ #define GL_SURFACE_EGL_QT_H_ #include "gl_surface_qt.h" #include #include namespace gl { class GLSurfaceEGLQt: public GLSurfaceQt { public: explicit GLSurfaceEGLQt(const gfx::Size& size); static bool InitializeOneOff(); static bool InitializeExtensionSettingsOneOff(); bool Initialize(GLSurfaceFormat format) override; void Destroy() override; void* GetHandle() override; bool Resize(const gfx::Size& size, float scale_factor, ColorSpace color_space, bool has_alpha) override; protected: ~GLSurfaceEGLQt(); public: static bool g_egl_surfaceless_context_supported; private: EGLSurface m_surfaceBuffer; static bool s_initialized; DISALLOW_COPY_AND_ASSIGN(GLSurfaceEGLQt); }; // The following comment is cited from chromium/ui/gl/gl_surface_egl.cc: // SurfacelessEGL is used as Offscreen surface when platform supports // KHR_surfaceless_context and GL_OES_surfaceless_context. This would avoid the // need to create a dummy EGLsurface in case we render to client API targets. class GLSurfacelessQtEGL : public GLSurfaceQt { public: explicit GLSurfacelessQtEGL(const gfx::Size& size); public: bool Initialize(GLSurfaceFormat format) override; void Destroy() override; bool IsSurfaceless() const override; bool Resize(const gfx::Size& size, float scale_factor, ColorSpace color_space, bool has_alpha) override; EGLSurface GetHandle() override; void* GetShareHandle() override; private: DISALLOW_COPY_AND_ASSIGN(GLSurfacelessQtEGL); }; } #endif