/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtWebEngine module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "base/command_line.h" #include "base/metrics/histogram.h" #include "content/public/common/content_switches.h" #include "ui/base/l10n/l10n_util.h" #include "ui/base/resource/data_pack.h" #include "ui/base/resource/resource_bundle.h" #include "ui/base/ui_base_switches.h" #include "web_engine_library_info.h" #if defined(OS_LINUX) #include "base/posix/global_descriptors.h" #include "global_descriptors_qt.h" #endif namespace ui { void ResourceBundle::LoadCommonResources() { // We repacked the resources we need and installed them. now let chromium mmap that file. AddDataPackFromPath(WebEngineLibraryInfo::getPath(QT_RESOURCES_PAK), SCALE_FACTOR_NONE); AddDataPackFromPath(WebEngineLibraryInfo::getPath(QT_RESOURCES_100P_PAK), SCALE_FACTOR_100P); AddDataPackFromPath(WebEngineLibraryInfo::getPath(QT_RESOURCES_200P_PAK), SCALE_FACTOR_200P); AddOptionalDataPackFromPath(WebEngineLibraryInfo::getPath(QT_RESOURCES_DEVTOOLS_PAK), SCALE_FACTOR_NONE); } gfx::Image& ResourceBundle::GetNativeImageNamed(int resource_id) { LOG(WARNING) << "Unable to load image with id " << resource_id; NOTREACHED(); // Want to assert in debug mode. return GetEmptyImage(); } bool ResourceBundle::LocaleDataPakExists(const std::string& locale) { #if defined(OS_LINUX) base::CommandLine *parsed_command_line = base::CommandLine::ForCurrentProcess(); std::string process_type = parsed_command_line->GetSwitchValueASCII(switches::kProcessType); if (process_type == switches::kRendererProcess) { // The Renderer Process is sandboxed thus only one locale is available in it. // The particular one is passed by the --lang command line option. if (!parsed_command_line->HasSwitch(switches::kLang) || parsed_command_line->GetSwitchValueASCII(switches::kLang) != locale) return false; auto global_descriptors = base::GlobalDescriptors::GetInstance(); return global_descriptors->MaybeGet(kWebEngineLocale) != -1; } #endif return !GetLocaleFilePath(locale, true).empty(); } std::string ResourceBundle::LoadLocaleResources(const std::string& pref_locale) { DCHECK(!locale_resources_data_.get()) << "locale.pak already loaded"; std::string app_locale = l10n_util::GetApplicationLocale(pref_locale); #if defined(OS_LINUX) int locale_fd = base::GlobalDescriptors::GetInstance()->MaybeGet(kWebEngineLocale); if (locale_fd > -1) { std::unique_ptr data_pack(new DataPack(SCALE_FACTOR_100P)); data_pack->LoadFromFile(base::File(locale_fd)); locale_resources_data_.reset(data_pack.release()); return app_locale; } #endif base::FilePath locale_file_path = GetOverriddenPakPath(); if (locale_file_path.empty()) locale_file_path = GetLocaleFilePath(app_locale, true); if (locale_file_path.empty()) { // It's possible that there is no locale.pak. LOG(WARNING) << "locale_file_path.empty() for locale " << app_locale; return std::string(); } std::unique_ptr data_pack(new DataPack(SCALE_FACTOR_100P)); if (!data_pack->LoadFromPath(locale_file_path)) { UMA_HISTOGRAM_ENUMERATION("ResourceBundle.LoadLocaleResourcesError", logging::GetLastSystemErrorCode(), 16000); LOG(ERROR) << "failed to load locale.pak"; NOTREACHED(); return std::string(); } locale_resources_data_.reset(data_pack.release()); return app_locale; } } // namespace ui