/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the QtWebEngine module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef STREAM_VIDEO_NODE_H #define STREAM_VIDEO_NODE_H #include #include QT_BEGIN_NAMESPACE class QSGTexture; QT_END_NAMESPACE // These classes duplicate, QtQuick style, the logic of GLRenderer::DrawStreamVideoQuad. // Their behavior should stay as close as possible to GLRenderer. class StreamVideoMaterial : public QSGMaterial { public: StreamVideoMaterial(QSGTexture *texture); virtual QSGMaterialType *type() const Q_DECL_OVERRIDE{ static QSGMaterialType theType; return &theType; } virtual QSGMaterialShader *createShader() const; QSGTexture *m_texture; QMatrix4x4 m_texMatrix; }; class StreamVideoNode : public QSGGeometryNode { public: StreamVideoNode(QSGTexture *texture); void setRect(const QRectF &rect); void setTextureMatrix(const QMatrix4x4 &matrix); private: QSGGeometry m_geometry; StreamVideoMaterial *m_material; }; #endif // STREAM_VIDEO_NODE_H