/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtWebEngine module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "surface_factory_qt.h" #include "gl_context_qt.h" #include "type_conversion.h" #include "base/files/file_path.h" #include "base/native_library.h" #include "ui/gl/gl_context_egl.h" #include "ui/gl/gl_implementation.h" #include "ui/gl/gl_surface.h" #include "ui/gl/init/gl_initializer.h" #include "ui/gl/init/gl_factory.h" #include "ui/ozone/common/gl_ozone_egl.h" #include #if defined(USE_OZONE) #include #ifndef QT_LIBDIR_EGL #define QT_LIBDIR_EGL "/usr/lib" #endif #ifndef QT_LIBDIR_GLES2 #define QT_LIBDIR_GLES2 QT_LIBDIR_EGL #endif namespace QtWebEngineCore { class GLOzoneQt : public ui::GLOzoneEGL { public: scoped_refptr CreateViewGLSurface(gfx::AcceleratedWidget /*window*/) override { return nullptr; } scoped_refptr CreateOffscreenGLSurface(const gfx::Size& /*size*/) override { return nullptr; } protected: // Returns native platform display handle. This is used to obtain the EGL // display connection for the native display. intptr_t GetNativeDisplay() override; // Sets up GL bindings for the native surface. bool LoadGLES2Bindings() override; }; base::NativeLibrary LoadLibrary(const base::FilePath& filename) { base::NativeLibraryLoadError error; base::NativeLibrary library = base::LoadNativeLibrary(filename, &error); if (!library) { LOG(ERROR) << "Failed to load " << filename.MaybeAsASCII() << ": " << error.ToString(); return NULL; } return library; } bool GLOzoneQt::LoadGLES2Bindings() { base::FilePath libEGLPath = QtWebEngineCore::toFilePath(QT_LIBDIR_EGL); libEGLPath = libEGLPath.Append("libEGL.so.1"); base::NativeLibrary eglLibrary = LoadLibrary(libEGLPath); if (!eglLibrary) return false; base::FilePath libGLES2Path = QtWebEngineCore::toFilePath(QT_LIBDIR_GLES2); libGLES2Path = libGLES2Path.Append("libGLESv2.so.2"); base::NativeLibrary gles2Library = LoadLibrary(libGLES2Path); if (!gles2Library) return false; gl::GLGetProcAddressProc get_proc_address = reinterpret_cast(base::GetFunctionPointerFromNativeLibrary(eglLibrary, "eglGetProcAddress")); if (!get_proc_address) { LOG(ERROR) << "eglGetProcAddress not found."; base::UnloadNativeLibrary(eglLibrary); base::UnloadNativeLibrary(gles2Library); return false; } gl::SetGLGetProcAddressProc(get_proc_address); gl::AddGLNativeLibrary(eglLibrary); gl::AddGLNativeLibrary(gles2Library); return true; } intptr_t GLOzoneQt::GetNativeDisplay() { static void *display = GLContextHelper::getNativeDisplay(); if (display) return reinterpret_cast(display); return reinterpret_cast(EGL_DEFAULT_DISPLAY); } std::vector SurfaceFactoryQt::GetAllowedGLImplementations() { std::vector impls; impls.push_back(gl::kGLImplementationEGLGLES2); return impls; } ui::GLOzone* SurfaceFactoryQt::GetGLOzone(gl::GLImplementation implementation) { return new GLOzoneQt(); } } // namespace QtWebEngineCore #endif // defined(USE_OZONE)