/**************************************************************************** ** ** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the QtWebEngine module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "surface_factory_qt.h" #include "type_conversion.h" #include "base/files/file_path.h" #include "base/native_library.h" #include "ui/gl/gl_implementation.h" #include "ui/gl/gl_implementation_linux.h" #include #include #if defined(USE_OZONE) || defined(OS_ANDROID) #include #ifndef QT_LIBDIR_EGL #define QT_LIBDIR_EGL "/usr/lib" #endif #ifndef QT_LIBDIR_GLES2 #define QT_LIBDIR_GLES2 QT_LIBDIR_EGL #endif bool SurfaceFactoryQt::LoadEGLGLES2Bindings(AddGLLibraryCallback add_gl_library, SetGLGetProcAddressProcCallback set_gl_get_proc_address) { #if defined(OS_ANDROID) // This is done in gl_implementation_android.cc for now. We might need to switch if we // start supporting the emulator platform but that would be a more intrusive change. Q_UNREACHABLE(); return false; #else base::FilePath libEGLPath = toFilePath(QT_LIBDIR_EGL); libEGLPath = libEGLPath.Append("libEGL.so"); base::NativeLibrary eglLibrary = gfx::LoadLibrary(libEGLPath); if (!eglLibrary) { LOG(ERROR) << "Failed to load EGL: " << libEGLPath.LossyDisplayName(); return false; } base::FilePath libGLES2Path = toFilePath(QT_LIBDIR_GLES2); libGLES2Path = libGLES2Path.Append("libGLESv2.so"); base::NativeLibrary gles2Library = gfx::LoadLibrary(libGLES2Path); if (!gles2Library) { LOG(ERROR) << "failed to load GLESv2: " << libGLES2Path.LossyDisplayName(); return false; } gfx::GLGetProcAddressProc get_proc_address = reinterpret_cast(base::GetFunctionPointerFromNativeLibrary(eglLibrary, "eglGetProcAddress")); if (!get_proc_address) { LOG(ERROR) << "eglGetProcAddress not found."; base::UnloadNativeLibrary(eglLibrary); base::UnloadNativeLibrary(gles2Library); return false; } gfx::SetGLGetProcAddressProc(get_proc_address); gfx::AddGLNativeLibrary(eglLibrary); gfx::AddGLNativeLibrary(gles2Library); return true; #endif } intptr_t SurfaceFactoryQt::GetNativeDisplay() { static void *display = qApp->platformNativeInterface()->nativeResourceForIntegration(QByteArrayLiteral("nativedisplay")); if (display) return reinterpret_cast(display); return reinterpret_cast(EGL_DEFAULT_DISPLAY); } #endif