/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the QtWebEngine module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "surface_factory_qt.h" #include "gl_context_qt.h" #include "type_conversion.h" #include "base/files/file_path.h" #include "base/native_library.h" #include "ui/gl/gl_implementation.h" #include #if defined(USE_OZONE) || defined(OS_ANDROID) #include #ifndef QT_LIBDIR_EGL #define QT_LIBDIR_EGL "/usr/lib" #endif #ifndef QT_LIBDIR_GLES2 #define QT_LIBDIR_GLES2 QT_LIBDIR_EGL #endif base::NativeLibrary LoadLibrary(const base::FilePath& filename) { base::NativeLibraryLoadError error; base::NativeLibrary library = base::LoadNativeLibrary(filename, &error); if (!library) { LOG(ERROR) << "Failed to load " << filename.MaybeAsASCII() << ": " << error.ToString(); return NULL; } return library; } bool SurfaceFactoryQt::LoadEGLGLES2Bindings(AddGLLibraryCallback add_gl_library, SetGLGetProcAddressProcCallback set_gl_get_proc_address) { #if defined(OS_ANDROID) // This is done in gl_implementation_android.cc for now. We might need to switch if we // start supporting the emulator platform but that would be a more intrusive change. Q_UNREACHABLE(); return false; #else base::FilePath libEGLPath = toFilePath(QT_LIBDIR_EGL); libEGLPath = libEGLPath.Append("libEGL.so"); base::NativeLibrary eglLibrary = LoadLibrary(libEGLPath); if (!eglLibrary) return false; base::FilePath libGLES2Path = toFilePath(QT_LIBDIR_GLES2); libGLES2Path = libGLES2Path.Append("libGLESv2.so"); base::NativeLibrary gles2Library = LoadLibrary(libGLES2Path); if (!gles2Library) return false; gfx::GLGetProcAddressProc get_proc_address = reinterpret_cast(base::GetFunctionPointerFromNativeLibrary(eglLibrary, "eglGetProcAddress")); if (!get_proc_address) { LOG(ERROR) << "eglGetProcAddress not found."; base::UnloadNativeLibrary(eglLibrary); base::UnloadNativeLibrary(gles2Library); return false; } gfx::SetGLGetProcAddressProc(get_proc_address); gfx::AddGLNativeLibrary(eglLibrary); gfx::AddGLNativeLibrary(gles2Library); return true; #endif } intptr_t SurfaceFactoryQt::GetNativeDisplay() { static void *display = GLContextHelper::getNativeDisplay(); if (display) return reinterpret_cast(display); return reinterpret_cast(EGL_DEFAULT_DISPLAY); } #endif