/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtWebEngine module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qquickwebenginescript_p.h" #include "qquickwebenginescript_p_p.h" #include #include #include #include #include "user_resource_controller_host.h" using QtWebEngineCore::UserScript; /*! \qmltype WebEngineScript \instantiates QQuickWebEngineScript \inqmlmodule QtWebEngine \since QtWebEngine 1.1 \brief Enables the programmatic injection of scripts in the JavaScript engine. The WebEngineScript type enables the programmatic injection of so called \e {user scripts} in the JavaScript engine at different points, determined by injectionPoint, during the loading of web content. Scripts can be executed either in the main JavaScript \e world, along with the rest of the JavaScript coming from the web contents, or in their own isolated world. While the DOM of the page can be accessed from any world, JavaScript variables of a function defined in one world are not accessible from a different one. The worldId property provides some predefined IDs for this purpose. \note Chromium extensions, such as \c @include, \c @match, and \c @exclude, are not supported. Use \l{WebEngineView::userScripts}{WebEngineView.userScripts} to access a list of scripts attached to the web view. */ QQuickWebEngineScript::QQuickWebEngineScript() : d_ptr(new QQuickWebEngineScriptPrivate) { d_ptr->q_ptr = this; } QQuickWebEngineScript::~QQuickWebEngineScript() { } QString QQuickWebEngineScript::toString() const { Q_D(const QQuickWebEngineScript); if (d->coreScript.isNull()) return QStringLiteral("QWebEngineScript()"); QString ret = QStringLiteral("QWebEngineScript(") % d->coreScript.name() % QStringLiteral(", "); switch (d->coreScript.injectionPoint()) { case UserScript::DocumentElementCreation: ret.append(QStringLiteral("WebEngineScript::DocumentCreation, ")); break; case UserScript::DocumentLoadFinished: ret.append(QStringLiteral("WebEngineScript::DocumentReady, ")); break; case UserScript::AfterLoad: ret.append(QStringLiteral("WebEngineScript::Deferred, ")); break; } ret.append(QString::number(d->coreScript.worldId()) % QStringLiteral(", ") % (d->coreScript.runsOnSubFrames() ? QStringLiteral("true") : QStringLiteral("false")) % QStringLiteral(", ") % d->coreScript.sourceCode() % QLatin1Char(')')); return ret; } /*! \qmlproperty QString WebEngineScript::name The name of the script. Can be useful to retrieve a particular script from \l{WebEngineView::userScripts}{WebEngineView.userScripts}. */ QString QQuickWebEngineScript::name() const { Q_D(const QQuickWebEngineScript); return d->coreScript.name(); } /*! \qmlproperty url WebEngineScript::sourceUrl This property holds the remote source location of the user script (if any). Unlike \l sourceCode, this property allows referring to user scripts that are not already loaded in memory, for instance, when stored on disk. Setting this property will change the \l sourceCode of the script. \note At present, only file-based sources are supported. \sa sourceCode */ QUrl QQuickWebEngineScript::sourceUrl() const { Q_D(const QQuickWebEngineScript); return d->m_sourceUrl; } /*! \qmlproperty string WebEngineScript::sourceCode This property holds the JavaScript source code of the user script. \sa sourceUrl */ QString QQuickWebEngineScript::sourceCode() const { Q_D(const QQuickWebEngineScript); return d->coreScript.sourceCode(); } ASSERT_ENUMS_MATCH(QQuickWebEngineScript::Deferred, UserScript::AfterLoad) ASSERT_ENUMS_MATCH(QQuickWebEngineScript::DocumentReady, UserScript::DocumentLoadFinished) ASSERT_ENUMS_MATCH(QQuickWebEngineScript::DocumentCreation, UserScript::DocumentElementCreation) /*! \qmlproperty enumeration WebEngineScript::injectionPoint The point in the loading process at which the script will be executed. The default value is \c Deferred. \value DocumentCreation The script will be executed as soon as the document is created. This is not suitable for any DOM operation. \value DocumentReady The script will run as soon as the DOM is ready. This is equivalent to the \c DOMContentLoaded event firing in JavaScript. \value Deferred The script will run when the page load finishes, or 500 ms after the document is ready, whichever comes first. */ QQuickWebEngineScript::InjectionPoint QQuickWebEngineScript::injectionPoint() const { Q_D(const QQuickWebEngineScript); return static_cast(d->coreScript.injectionPoint()); } /*! \qmlproperty enumeration WebEngineScript::worldId The world ID defining which isolated world the script is executed in. \value MainWorld The world used by the page's web contents. It can be useful in order to expose custom functionality to web contents in certain scenarios. \value ApplicationWorld The default isolated world used for application level functionality implemented in JavaScript. \value UserWorld The first isolated world to be used by scripts set by users if the application is not making use of more worlds. As a rule of thumb, if that functionality is exposed to the application users, each individual script should probably get its own isolated world. */ QQuickWebEngineScript::ScriptWorldId QQuickWebEngineScript::worldId() const { Q_D(const QQuickWebEngineScript); return static_cast(d->coreScript.worldId()); } /*! \qmlproperty int WebEngineScript::runOnSubframes Set this property to \c true if the script is executed on every frame in the page, or \c false if it is only ran for the main frame. The default value is \c{false}. */ bool QQuickWebEngineScript::runOnSubframes() const { Q_D(const QQuickWebEngineScript); return d->coreScript.runsOnSubFrames(); } void QQuickWebEngineScript::setName(QString arg) { Q_D(QQuickWebEngineScript); if (arg == name()) return; d->aboutToUpdateUnderlyingScript(); d->coreScript.setName(arg); Q_EMIT nameChanged(arg); } void QQuickWebEngineScript::setSourceCode(QString arg) { Q_D(QQuickWebEngineScript); if (arg == sourceCode()) return; // setting the source directly resets the sourceUrl if (d->m_sourceUrl != QUrl()) { d->m_sourceUrl = QUrl(); Q_EMIT sourceUrlChanged(d->m_sourceUrl); } d->aboutToUpdateUnderlyingScript(); d->coreScript.setSourceCode(arg); Q_EMIT sourceCodeChanged(arg); } void QQuickWebEngineScript::setSourceUrl(QUrl arg) { Q_D(QQuickWebEngineScript); if (arg == sourceUrl()) return; d->m_sourceUrl = arg; Q_EMIT sourceUrlChanged(d->m_sourceUrl); QFile f(QQmlFile::urlToLocalFileOrQrc(arg)); if (!f.open(QIODevice::ReadOnly)) { qWarning() << "Can't open user script " << arg; return; } d->aboutToUpdateUnderlyingScript(); QString source = QString::fromUtf8(f.readAll()); d->coreScript.setSourceCode(source); Q_EMIT sourceCodeChanged(source); } void QQuickWebEngineScript::setInjectionPoint(QQuickWebEngineScript::InjectionPoint arg) { Q_D(QQuickWebEngineScript); if (arg == injectionPoint()) return; d->aboutToUpdateUnderlyingScript(); d->coreScript.setInjectionPoint(static_cast(arg)); Q_EMIT injectionPointChanged(arg); } void QQuickWebEngineScript::setWorldId(QQuickWebEngineScript::ScriptWorldId arg) { Q_D(QQuickWebEngineScript); if (arg == worldId()) return; d->aboutToUpdateUnderlyingScript(); d->coreScript.setWorldId(arg); Q_EMIT worldIdChanged(arg); } void QQuickWebEngineScript::setRunOnSubframes(bool arg) { Q_D(QQuickWebEngineScript); if (arg == runOnSubframes()) return; d->aboutToUpdateUnderlyingScript(); d->coreScript.setRunsOnSubFrames(arg); Q_EMIT runOnSubframesChanged(arg); } void QQuickWebEngineScript::timerEvent(QTimerEvent *e) { Q_D(QQuickWebEngineScript); if (e->timerId() != d->m_basicTimer.timerId()) { QObject::timerEvent(e); return; } if (!d->m_controllerHost) return; d->m_basicTimer.stop(); d->m_controllerHost->addUserScript(d->coreScript, d->m_adapter); } void QQuickWebEngineScriptPrivate::bind(QtWebEngineCore::UserResourceControllerHost *resourceController, QtWebEngineCore::WebContentsAdapter *adapter) { aboutToUpdateUnderlyingScript(); m_adapter = adapter; m_controllerHost = resourceController; } QQuickWebEngineScriptPrivate::QQuickWebEngineScriptPrivate() :m_controllerHost(0) , m_adapter(0) { } void QQuickWebEngineScriptPrivate::aboutToUpdateUnderlyingScript() { Q_Q(QQuickWebEngineScript); if (m_controllerHost) m_controllerHost->removeUserScript(coreScript, m_adapter); // Defer updates to the next event loop m_basicTimer.start(0, q); }