/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtWebEngine module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.5 Item { id: bubble width: 1 height: 1 property int maxWidth: 0 property string mainText: ""; property string subText: ""; property int border: 1 property int arrowWidth: 18 property int arrowHeight: 18 property int arrowOffset: 18 property int marginLeft: border + 8 property int marginTop: border + arrowHeight + 6 property int marginRight: border + 8 property int marginBottom: border + 6 Column { id: messageColumn x: bubble.marginLeft y: bubble.marginTop z: 1 spacing: 5 Text { id: message width: bubble.maxWidth wrapMode: Text.WordWrap elide: Text.ElideNone clip: true font.pointSize: subMessage.font.pointSize + 4 text: bubble.mainText } Text { id: subMessage width: bubble.maxWidth wrapMode: Text.WordWrap elide: Text.ElideNone clip: true text: bubble.subText } } Canvas { id: bubbleCanvas property int textWidth: Math.min(bubble.maxWidth, Math.max(message.paintedWidth, subMessage.paintedWidth)) property int textHeight: message.paintedHeight + (subMessage.paintedWidth > 0 ? (messageColumn.spacing + subMessage.paintedHeight) : 0) width: textWidth + bubble.marginLeft + bubble.marginRight height: textHeight + bubble.marginTop + bubble.marginBottom property int cornerRadius: 7 property int messageBoxLeft: 0 property int messageBoxTop: bubble.arrowHeight property int messageBoxRight: width - border property int messageBoxBottom: height - border onPaint: { var ctx = getContext("2d") ctx.lineWidth = bubble.border ctx.strokeStyle = "#555" ctx.fillStyle = "#ffffe1" ctx.beginPath() ctx.moveTo(messageBoxLeft + cornerRadius, messageBoxTop) // Arrow ctx.lineTo(messageBoxLeft + bubble.arrowOffset, messageBoxTop) ctx.lineTo(messageBoxLeft + bubble.arrowOffset, messageBoxTop - bubble.arrowHeight) ctx.lineTo(messageBoxLeft + bubble.arrowOffset + bubble.arrowWidth, messageBoxTop) // Message Box ctx.lineTo(messageBoxRight - cornerRadius, messageBoxTop) ctx.quadraticCurveTo(messageBoxRight, messageBoxTop, messageBoxRight, messageBoxTop + cornerRadius) ctx.lineTo(messageBoxRight, messageBoxBottom - cornerRadius) ctx.quadraticCurveTo(messageBoxRight, messageBoxBottom, messageBoxRight - cornerRadius, messageBoxBottom) ctx.lineTo(messageBoxLeft + cornerRadius, messageBoxBottom) ctx.quadraticCurveTo(messageBoxLeft, messageBoxBottom, messageBoxLeft, messageBoxBottom - cornerRadius) ctx.lineTo(messageBoxLeft, messageBoxTop + cornerRadius) ctx.quadraticCurveTo(messageBoxLeft, messageBoxTop, messageBoxLeft + cornerRadius, messageBoxTop) ctx.closePath() ctx.fill() ctx.stroke() } onPainted: { bubble.width = bubbleCanvas.width bubble.height = bubbleCanvas.height } } }