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/****************************************************************************
**
** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the QtWebEngine module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia.  For licensing terms and
** conditions see http://qt.digia.com/licensing.  For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file.  Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file.  Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

#include "web_engine_context.h"

#include <math.h>

#include "base/base_switches.h"
#include "base/command_line.h"
#include "base/files/file_path.h"
#include "base/run_loop.h"
#include "base/threading/thread_restrictions.h"
#include "cc/base/switches.h"
#include "content/browser/gpu/gpu_process_host.h"
#include "content/browser/renderer_host/render_process_host_impl.h"
#include "content/browser/utility_process_host_impl.h"
#include "content/gpu/in_process_gpu_thread.h"
#include "content/public/app/content_main.h"
#include "content/public/app/content_main_runner.h"
#include "content/public/browser/browser_main_runner.h"
#include "content/public/common/content_paths.h"
#include "content/public/common/content_switches.h"
#include "content/public/common/main_function_params.h"
#include "content/renderer/in_process_renderer_thread.h"
#include "content/utility/in_process_utility_thread.h"
#include "gpu/command_buffer/service/gpu_switches.h"
#include "ui/events/event_switches.h"
#include "ui/gl/gl_switches.h"
#if defined(OS_WIN)
#include "sandbox/win/src/sandbox_types.h"
#include "content/public/app/startup_helper_win.h"
#endif // OS_WIN

#include "content_browser_client_qt.h"
#include "content_client_qt.h"
#include "content_main_delegate_qt.h"
#include "gl_context_qt.h"
#include "media_capture_devices_dispatcher.h"
#include "type_conversion.h"
#include "surface_factory_qt.h"
#include "web_engine_library_info.h"
#include "web_engine_visited_links_manager.h"
#include <QGuiApplication>
#include <QStringList>
#include <QVector>
#include <qpa/qplatformnativeinterface.h>

namespace {

scoped_refptr<WebEngineContext> sContext;

void destroyContext()
{
    sContext = 0;
}

} // namespace

WebEngineContext::~WebEngineContext()
{
    GLContextHelper::destroy();
    m_runLoop->AfterRun();
}

scoped_refptr<WebEngineContext> WebEngineContext::current()
{
    if (!sContext) {
        sContext = new WebEngineContext();
        // Make sure that we ramp down Chromium before QApplication destroys its X connection, etc.
        qAddPostRoutine(destroyContext);
    }
    return sContext;
}

WebEngineVisitedLinksManager *WebEngineContext::visitedLinksManager()
{
    return m_visitedLinksManager.get();
}

#ifndef CHROMIUM_VERSION
#error Chromium version should be defined at gyp-time. Something must have gone wrong
#define CHROMIUM_VERSION // This is solely to keep Qt Creator happy.
#endif

WebEngineContext::WebEngineContext()
    : m_mainDelegate(new ContentMainDelegateQt)
    , m_contentRunner(content::ContentMainRunner::Create())
    , m_browserRunner(content::BrowserMainRunner::Create())
{
    QList<QByteArray> args;
    Q_FOREACH (const QString& arg, QCoreApplication::arguments())
        args << arg.toUtf8();

    QVector<const char*> argv(args.size());
    for (int i = 0; i < args.size(); ++i)
        argv[i] = args[i].constData();
    CommandLine::Init(argv.size(), argv.constData());

    CommandLine* parsedCommandLine = CommandLine::ForCurrentProcess();
    parsedCommandLine->AppendSwitchPath(switches::kBrowserSubprocessPath, WebEngineLibraryInfo::getPath(content::CHILD_PROCESS_EXE));
    parsedCommandLine->AppendSwitch(switches::kNoSandbox);
    parsedCommandLine->AppendSwitch(switches::kDisablePlugins);
    parsedCommandLine->AppendSwitch(switches::kEnableDelegatedRenderer);
    parsedCommandLine->AppendSwitch(switches::kEnableThreadedCompositing);
    parsedCommandLine->AppendSwitch(switches::kInProcessGPU);

#if defined(OS_WIN)
    parsedCommandLine->AppendSwitch(switches::kDisableD3D11);
    parsedCommandLine->AppendSwitch(switches::kDisableExperimentalWebGL);
#endif

#if defined(QTWEBENGINE_MOBILE_SWITCHES)
    // Inspired from the Android port's default switches
    parsedCommandLine->AppendSwitch(switches::kEnableOverlayScrollbars);
    parsedCommandLine->AppendSwitch(switches::kEnableGestureTapHighlight);
    parsedCommandLine->AppendSwitch(switches::kEnablePinch);
    parsedCommandLine->AppendSwitch(switches::kEnableViewport);
    parsedCommandLine->AppendSwitch(switches::kEnableViewportMeta);
    parsedCommandLine->AppendSwitch(switches::kEnableSmoothScrolling);
    parsedCommandLine->AppendSwitch(switches::kDisableAcceleratedVideo);
    parsedCommandLine->AppendSwitch(switches::kDisableAudio);
    parsedCommandLine->AppendSwitch(switches::kEnableAcceleratedOverflowScroll);
    parsedCommandLine->AppendSwitch(switches::kEnableCompositingForFixedPosition);
    parsedCommandLine->AppendSwitch(switches::kEnableAcceleratedScrollableFrames);
    parsedCommandLine->AppendSwitch(switches::kEnableCompositedScrollingForFrames);
    parsedCommandLine->AppendSwitch(switches::kForceCompositingMode);
    parsedCommandLine->AppendSwitch(switches::kDisableGpuShaderDiskCache);
    parsedCommandLine->AppendSwitch(switches::kDisable2dCanvasAntialiasing);
    parsedCommandLine->AppendSwitch(switches::kEnableDeadlineScheduling);
    parsedCommandLine->AppendSwitch(cc::switches::kEnableImplSidePainting);
    parsedCommandLine->AppendSwitch(cc::switches::kDisableCompositedAntialiasing);

    parsedCommandLine->AppendSwitchASCII(switches::kProfilerTiming, switches::kProfilerTimingDisabledValue);
#endif

#if defined(OS_ANDROID)
    // On eAndroid we use this to get the native display
    // from Qt in GLSurfaceEGL::InitializeOneOff.
    m_surfaceFactory.reset(new SurfaceFactoryQt());
    gfx::SurfaceFactoryOzone::SetInstance(m_surfaceFactory.get());
#endif

    GLContextHelper::initialize();

    // Tell Chromium to use EGL instead of GLX if the Qt xcb plugin also does.
    if ((qApp->platformName() == QStringLiteral("xcb") || qApp->platformName() == QStringLiteral("eglfs"))
        && qApp->platformNativeInterface()->nativeResourceForWindow(QByteArrayLiteral("egldisplay"), 0))
        parsedCommandLine->AppendSwitchASCII(switches::kUseGL, gfx::kGLImplementationEGLName);

    content::UtilityProcessHostImpl::RegisterUtilityMainThreadFactory(content::CreateInProcessUtilityThread);
    content::RenderProcessHostImpl::RegisterRendererMainThreadFactory(content::CreateInProcessRendererThread);
    content::GpuProcessHost::RegisterGpuMainThreadFactory(content::CreateInProcessGpuThread);

    content::ContentMainParams contentMainParams(m_mainDelegate.get());
#if defined(OS_WIN)
    sandbox::SandboxInterfaceInfo sandbox_info = {0};
    content::InitializeSandboxInfo(&sandbox_info);
    contentMainParams.sandbox_info = &sandbox_info;
#endif
    m_contentRunner->Initialize(contentMainParams);
    m_browserRunner->Initialize(content::MainFunctionParams(*CommandLine::ForCurrentProcess()));

    // Once the MessageLoop has been created, attach a top-level RunLoop.
    m_runLoop.reset(new base::RunLoop);
    m_runLoop->BeforeRun();

    // Force the initialization of MediaCaptureDevicesDispatcher on the UI
    // thread to avoid a thread check assertion in its constructor when it
    // first gets referenced on the IO thread.
    MediaCaptureDevicesDispatcher::GetInstance();

    // Ensure we have a VisitedLinksMaster instance up and running
    m_visitedLinksManager.reset(new WebEngineVisitedLinksManager);
}