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-rw-r--r--tests/webkitwidgets/qgraphicswebview/resources/pointing_right.html45
1 files changed, 45 insertions, 0 deletions
diff --git a/tests/webkitwidgets/qgraphicswebview/resources/pointing_right.html b/tests/webkitwidgets/qgraphicswebview/resources/pointing_right.html
new file mode 100644
index 000000000..bc592fbde
--- /dev/null
+++ b/tests/webkitwidgets/qgraphicswebview/resources/pointing_right.html
@@ -0,0 +1,45 @@
+<html>
+ <body style="margin: 0">
+ <canvas width="100" height="100"></canvas>
+ </body>
+</html>
+<script>
+ var canvas = document.getElementsByTagName("canvas")[0];
+ gl = canvas.getContext("experimental-webgl");
+ gl.clearColor(0.0, 1.0, 0.0, 1.0);
+ gl.viewport(0, 0, canvas.width, canvas.height);
+
+ var vertexShader = gl.createShader(gl.VERTEX_SHADER);
+ gl.shaderSource(vertexShader, "attribute vec4 vPosition;\nvoid main() { gl_Position = vPosition; }");
+ gl.compileShader(vertexShader);
+
+ var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
+ gl.shaderSource(fragmentShader, "void main() { gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); }");
+ gl.compileShader(fragmentShader);
+
+ var shaderProgram = gl.createProgram();
+ gl.attachShader(shaderProgram, vertexShader);
+ gl.attachShader(shaderProgram, fragmentShader);
+ gl.bindAttribLocation(shaderProgram, 0, "vPosition");
+ gl.linkProgram(shaderProgram);
+
+ gl.useProgram(shaderProgram);
+
+ var buffer = gl.createBuffer();
+ gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
+
+ var vertices = [-1.0, -1.0,
+ 0.0, 0.0,
+ -1.0, 1.0];
+ var seedX = -1.0;
+ var seedY = 1.0;
+ vertices
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW);
+
+
+ gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 0, 0);
+ gl.enableVertexAttribArray(0);
+ gl.clear(gl.COLOR_BUFFER_BIT);
+ gl.drawArrays(gl.TRIANGLES, 0, 3);
+ gl.flush();
+</script>