/* * Copyright (C) 2014 Apple Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef ControlStates_h #define ControlStates_h #include namespace WebCore { #if PLATFORM(COCOA) #ifndef __OBJC__ typedef struct objc_object *id; #endif typedef id PlatformControlInstance; #endif class ControlStates { public: enum { HoverState = 1, PressedState = 1 << 1, FocusState = 1 << 2, EnabledState = 1 << 3, CheckedState = 1 << 4, DefaultState = 1 << 5, WindowInactiveState = 1 << 6, IndeterminateState = 1 << 7, SpinUpState = 1 << 8, // Sub-state for HoverState and PressedState. AllStates = 0xffffffff }; typedef unsigned States; ControlStates(States states) : m_states(states) , m_initialized(false) , m_needsRepaint(false) , m_isDirty(false) , m_timeSinceControlWasFocused(0) #if PLATFORM(COCOA) , m_controlInstance(nullptr) #endif { } ControlStates() : ControlStates(0) { } ~ControlStates() { } States states() const { return m_states; } void setStates(States newStates) { if (newStates == m_states) return; m_states = newStates; m_isDirty = m_initialized; m_initialized = true; } bool needsRepaint() const { return m_needsRepaint; } void setNeedsRepaint(bool r) { m_needsRepaint = r; } bool isDirty() const { return m_isDirty; } void setDirty(bool d) { m_isDirty = d; } double timeSinceControlWasFocused() const { return m_timeSinceControlWasFocused; } void setTimeSinceControlWasFocused(double time) { m_timeSinceControlWasFocused = time; } #if PLATFORM(COCOA) PlatformControlInstance platformControl() const { return m_controlInstance.get(); } void setPlatformControl(PlatformControlInstance instance) { m_controlInstance = instance; } #endif private: States m_states; bool m_initialized; bool m_needsRepaint; bool m_isDirty; double m_timeSinceControlWasFocused; #if PLATFORM(COCOA) RetainPtr m_controlInstance; #endif }; } #endif