/* * Copyright (C) 2016 Igalia S.L. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef ScrollAnimationSmooth_h #define ScrollAnimationSmooth_h #include "ScrollAnimation.h" #if ENABLE(SMOOTH_SCROLLING) #if !ENABLE(REQUEST_ANIMATION_FRAME) #error "SMOOTH_SCROLLING requires REQUEST_ANIMATION_FRAME to be enabled." #endif #include "Timer.h" namespace WebCore { class FloatPoint; class ScrollableArea; class ScrollAnimationSmooth final: public ScrollAnimation { public: ScrollAnimationSmooth(ScrollableArea&, const FloatPoint&, std::function&& notifyPositionChangedFunction); virtual ~ScrollAnimationSmooth(); enum class Curve { Linear, Quadratic, Cubic, Quartic, Bounce }; private: virtual bool scroll(ScrollbarOrientation, ScrollGranularity, float step, float multiplier) override; virtual void stop() override; virtual void updateVisibleLengths() override; virtual void setCurrentPosition(const FloatPoint&) override; #if !USE(REQUEST_ANIMATION_FRAME_TIMER) virtual void serviceAnimation() override; #endif struct PerAxisData { PerAxisData() = delete; PerAxisData(float position, int length) : currentPosition(position) , desiredPosition(position) , visibleLength(length) { } float currentPosition { 0 }; double currentVelocity { 0 }; double desiredPosition { 0 }; double desiredVelocity { 0 }; double startPosition { 0 }; double startTime { 0 }; double startVelocity { 0 }; double animationTime { 0 }; double lastAnimationTime { 0 }; double attackPosition { 0 }; double attackTime { 0 }; Curve attackCurve { Curve::Quadratic }; double releasePosition { 0 }; double releaseTime { 0 }; Curve releaseCurve { Curve::Quadratic }; int visibleLength { 0 }; }; bool updatePerAxisData(PerAxisData&, ScrollGranularity, float delta, float minScrollPosition, float maxScrollPosition); bool animateScroll(PerAxisData&, double currentTime); #if USE(REQUEST_ANIMATION_FRAME_TIMER) void requestAnimationTimerFired(); void startNextTimer(double delay); #else void startNextTimer(); #endif void animationTimerFired(); bool animationTimerActive() const; std::function m_notifyPositionChangedFunction; PerAxisData m_horizontalData; PerAxisData m_verticalData; double m_startTime { 0 }; #if USE(REQUEST_ANIMATION_FRAME_TIMER) Timer m_animationTimer; #else bool m_animationActive { false }; #endif }; } // namespace WebCore #endif // ENABLE(SMOOTH_SCROLLING) #endif // ScrollAnimationSmooth_h