/* * Copyright (C) 2010 Apple Inc. All rights reserved. * Copyright (C) 2010 Google Inc. All rights reserved. * Copyright (C) 2010 Mozilla Corporation. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #if ENABLE(GRAPHICS_CONTEXT_3D) #include "FormatConverter.h" #if HAVE(ARM_NEON_INTRINSICS) #include "GraphicsContext3DNEON.h" #endif // Visual Studio crashes with a C1063 Fatal Error if everything is inlined. #if COMPILER(MSVC) #define ALWAYS_INLINE_EXCEPT_MSVC #else #define ALWAYS_INLINE_EXCEPT_MSVC ALWAYS_INLINE #endif namespace WebCore { // Following Float to Half-Float converion code is from the implementation of ftp://www.fox-toolkit.org/pub/fasthalffloatconversion.pdf, // "Fast Half Float Conversions" by Jeroen van der Zijp, November 2008 (Revised September 2010). // Specially, the basetable[512] and shifttable[512] are generated as follows: /* unsigned short basetable[512]; unsigned char shifttable[512]; void generatetables(){ unsigned int i; int e; for (i = 0; i < 256; ++i){ e = i - 127; if (e < -24){ // Very small numbers map to zero basetable[i | 0x000] = 0x0000; basetable[i | 0x100] = 0x8000; shifttable[i | 0x000] = 24; shifttable[i | 0x100] = 24; } else if (e < -14) { // Small numbers map to denorms basetable[i | 0x000] = (0x0400>>(-e-14)); basetable[i | 0x100] = (0x0400>>(-e-14)) | 0x8000; shifttable[i | 0x000] = -e-1; shifttable[i | 0x100] = -e-1; } else if (e <= 15){ // Normal numbers just lose precision basetable[i | 0x000] = ((e+15)<<10); basetable[i| 0x100] = ((e+15)<<10) | 0x8000; shifttable[i|0x000] = 13; shifttable[i|0x100] = 13; } else if (e<128){ // Large numbers map to Infinity basetable[i|0x000] = 0x7C00; basetable[i|0x100] = 0xFC00; shifttable[i|0x000] = 24; shifttable[i|0x100] = 24; } else { // Infinity and NaN's stay Infinity and NaN's basetable[i|0x000] = 0x7C00; basetable[i|0x100] = 0xFC00; shifttable[i|0x000] = 13; shifttable[i|0x100] = 13; } } } */ static const unsigned short baseTable[512] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 3072, 4096, 5120, 6144, 7168, 8192, 9216, 10240, 11264, 12288, 13312, 14336, 15360, 16384, 17408, 18432, 19456, 20480, 21504, 22528, 23552, 24576, 25600, 26624, 27648, 28672, 29696, 30720, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 31744, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32768, 32769, 32770, 32772, 32776, 32784, 32800, 32832, 32896, 33024, 33280, 33792, 34816, 35840, 36864, 37888, 38912, 39936, 40960, 41984, 43008, 44032, 45056, 46080, 47104, 48128, 49152, 50176, 51200, 52224, 53248, 54272, 55296, 56320, 57344, 58368, 59392, 60416, 61440, 62464, 63488, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512, 64512 }; static const unsigned char shiftTable[512] = { 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 23, 22, 21, 20, 19, 18, 17, 16, 15, 14, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 13, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 23, 22, 21, 20, 19, 18, 17, 16, 15, 14, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 13 }; inline unsigned short convertFloatToHalfFloat(float f) { unsigned temp = *(reinterpret_cast(&f)); unsigned signexp = (temp >> 23) & 0x1ff; return baseTable[signexp] + ((temp & 0x007fffff) >> shiftTable[signexp]); } /* BEGIN CODE SHARED WITH MOZILLA FIREFOX */ // The following packing and unpacking routines are expressed in terms of function templates and inline functions to achieve generality and speedup. // Explicit template specializations correspond to the cases that would occur. // Some code are merged back from Mozilla code in http://mxr.mozilla.org/mozilla-central/source/content/canvas/src/WebGLTexelConversions.h //---------------------------------------------------------------------- // Pixel unpacking routines. template ALWAYS_INLINE void unpack(const SourceType*, DstType*, unsigned) { ASSERT_NOT_REACHED(); } template<> ALWAYS_INLINE void unpack(const uint8_t* source, uint8_t* destination, unsigned pixelsPerRow) { for (unsigned int i = 0; i < pixelsPerRow; ++i) { destination[0] = source[0]; destination[1] = source[1]; destination[2] = source[2]; destination[3] = 0xFF; source += 3; destination += 4; } } template<> ALWAYS_INLINE void unpack(const uint8_t* source, uint8_t* destination, unsigned pixelsPerRow) { for (unsigned int i = 0; i < pixelsPerRow; ++i) { destination[0] = source[2]; destination[1] = source[1]; destination[2] = source[0]; destination[3] = 0xFF; source += 3; destination += 4; } } template<> ALWAYS_INLINE void unpack(const uint8_t* source, uint8_t* destination, unsigned pixelsPerRow) { for (unsigned int i = 0; i < pixelsPerRow; ++i) { destination[0] = source[1]; destination[1] = source[2]; destination[2] = source[3]; destination[3] = source[0]; source += 4; destination += 4; } } template<> ALWAYS_INLINE void unpack(const uint8_t* source, uint8_t* destination, unsigned pixelsPerRow) { for (unsigned int i = 0; i < pixelsPerRow; ++i) { destination[0] = source[3]; destination[1] = source[2]; destination[2] = source[1]; destination[3] = source[0]; source += 4; destination += 4; } } template<> ALWAYS_INLINE void unpack(const uint8_t* source, uint8_t* destination, unsigned pixelsPerRow) { const uint32_t* source32 = reinterpret_cast_ptr(source); uint32_t* destination32 = reinterpret_cast_ptr(destination); for (unsigned int i = 0; i < pixelsPerRow; ++i) { uint32_t bgra = source32[i]; #if CPU(BIG_ENDIAN) uint32_t brMask = 0xff00ff00; uint32_t gaMask = 0x00ff00ff; #else uint32_t brMask = 0x00ff00ff; uint32_t gaMask = 0xff00ff00; #endif uint32_t rgba = (((bgra >> 16) | (bgra << 16)) & brMask) | (bgra & gaMask); destination32[i] = rgba; } } template<> ALWAYS_INLINE void unpack(const uint16_t* source, uint8_t* destination, unsigned pixelsPerRow) { #if HAVE(ARM_NEON_INTRINSICS) SIMD::unpackOneRowOfRGBA5551ToRGBA8(source, destination, pixelsPerRow); #endif for (unsigned int i = 0; i < pixelsPerRow; ++i) { uint16_t packedValue = source[0]; uint8_t r = packedValue >> 11; uint8_t g = (packedValue >> 6) & 0x1F; uint8_t b = (packedValue >> 1) & 0x1F; destination[0] = (r << 3) | (r & 0x7); destination[1] = (g << 3) | (g & 0x7); destination[2] = (b << 3) | (b & 0x7); destination[3] = (packedValue & 0x1) ? 0xFF : 0x0; source += 1; destination += 4; } } template<> ALWAYS_INLINE void unpack(const uint16_t* source, uint8_t* destination, unsigned pixelsPerRow) { #if HAVE(ARM_NEON_INTRINSICS) SIMD::unpackOneRowOfRGBA4444ToRGBA8(source, destination, pixelsPerRow); #endif for (unsigned int i = 0; i < pixelsPerRow; ++i) { uint16_t packedValue = source[0]; uint8_t r = packedValue >> 12; uint8_t g = (packedValue >> 8) & 0x0F; uint8_t b = (packedValue >> 4) & 0x0F; uint8_t a = packedValue & 0x0F; destination[0] = r << 4 | r; destination[1] = g << 4 | g; destination[2] = b << 4 | b; destination[3] = a << 4 | a; source += 1; destination += 4; } } template<> ALWAYS_INLINE void unpack(const uint16_t* source, uint8_t* destination, unsigned pixelsPerRow) { #if HAVE(ARM_NEON_INTRINSICS) SIMD::unpackOneRowOfRGB565ToRGBA8(source, destination, pixelsPerRow); #endif for (unsigned int i = 0; i < pixelsPerRow; ++i) { uint16_t packedValue = source[0]; uint8_t r = packedValue >> 11; uint8_t g = (packedValue >> 5) & 0x3F; uint8_t b = packedValue & 0x1F; destination[0] = (r << 3) | (r & 0x7); destination[1] = (g << 2) | (g & 0x3); destination[2] = (b << 3) | (b & 0x7); destination[3] = 0xFF; source += 1; destination += 4; } } template<> ALWAYS_INLINE void unpack(const uint8_t* source, uint8_t* destination, unsigned pixelsPerRow) { for (unsigned int i = 0; i < pixelsPerRow; ++i) { destination[0] = source[0]; destination[1] = source[0]; destination[2] = source[0]; destination[3] = 0xFF; source += 1; destination += 4; } } template<> ALWAYS_INLINE void unpack(const uint8_t* source, uint8_t* destination, unsigned pixelsPerRow) { for (unsigned int i = 0; i < pixelsPerRow; ++i) { destination[0] = source[0]; destination[1] = source[0]; destination[2] = source[0]; destination[3] = source[1]; source += 2; destination += 4; } } template<> ALWAYS_INLINE void unpack(const uint8_t* source, uint8_t* destination, unsigned pixelsPerRow) { for (unsigned int i = 0; i < pixelsPerRow; ++i) { destination[0] = source[1]; destination[1] = source[1]; destination[2] = source[1]; destination[3] = source[0]; source += 2; destination += 4; } } template<> ALWAYS_INLINE void unpack(const uint8_t* source, uint8_t* destination, unsigned pixelsPerRow) { for (unsigned int i = 0; i < pixelsPerRow; ++i) { destination[0] = 0x0; destination[1] = 0x0; destination[2] = 0x0; destination[3] = source[0]; source += 1; destination += 4; } } template<> ALWAYS_INLINE void unpack(const uint8_t* source, float* destination, unsigned pixelsPerRow) { const float scaleFactor = 1.0f / 255.0f; for (unsigned int i = 0; i < pixelsPerRow; ++i) { destination[0] = source[0] * scaleFactor; destination[1] = source[1] * scaleFactor; destination[2] = source[2] * scaleFactor; destination[3] = source[3] * scaleFactor; source += 4; destination += 4; } } template<> ALWAYS_INLINE void unpack(const uint8_t* source, float* destination, unsigned pixelsPerRow) { const float scaleFactor = 1.0f / 255.0f; for (unsigned int i = 0; i < pixelsPerRow; ++i) { destination[0] = source[2] * scaleFactor; destination[1] = source[1] * scaleFactor; destination[2] = source[0] * scaleFactor; destination[3] = source[3] * scaleFactor; source += 4; destination += 4; } } template<> ALWAYS_INLINE void unpack(const uint8_t* source, float* destination, unsigned pixelsPerRow) { const float scaleFactor = 1.0f / 255.0f; for (unsigned i = 0; i < pixelsPerRow; ++i) { destination[0] = source[3] * scaleFactor; destination[1] = source[2] * scaleFactor; destination[2] = source[1] * scaleFactor; destination[3] = source[0] * scaleFactor; source += 4; destination += 4; } } template<> ALWAYS_INLINE void unpack(const uint8_t* source, float* destination, unsigned pixelsPerRow) { const float scaleFactor = 1.0f / 255.0f; for (unsigned i = 0; i < pixelsPerRow; ++i) { destination[0] = source[1] * scaleFactor; destination[1] = source[2] * scaleFactor; destination[2] = source[3] * scaleFactor; destination[3] = source[0] * scaleFactor; source += 4; destination += 4; } } template<> ALWAYS_INLINE void unpack(const uint8_t* source, float* destination, unsigned pixelsPerRow) { const float scaleFactor = 1.0f / 255.0f; for (unsigned i = 0; i < pixelsPerRow; ++i) { destination[0] = source[0] * scaleFactor; destination[1] = source[1] * scaleFactor; destination[2] = source[2] * scaleFactor; destination[3] = 1; source += 3; destination += 4; } } template<> ALWAYS_INLINE void unpack(const uint8_t* source, float* destination, unsigned pixelsPerRow) { const float scaleFactor = 1.0f / 255.0f; for (unsigned i = 0; i < pixelsPerRow; ++i) { destination[0] = source[2] * scaleFactor; destination[1] = source[1] * scaleFactor; destination[2] = source[0] * scaleFactor; destination[3] = 1; source += 3; destination += 4; } } template<> ALWAYS_INLINE void unpack(const float* source, float* destination, unsigned pixelsPerRow) { for (unsigned int i = 0; i < pixelsPerRow; ++i) { destination[0] = source[0]; destination[1] = source[1]; destination[2] = source[2]; destination[3] = 1; source += 3; destination += 4; } } template<> ALWAYS_INLINE void unpack(const float* source, float* destination, unsigned pixelsPerRow) { for (unsigned int i = 0; i < pixelsPerRow; ++i) { destination[0] = source[0]; destination[1] = source[0]; destination[2] = source[0]; destination[3] = 1; source += 1; destination += 4; } } template<> ALWAYS_INLINE void unpack(const float* source, float* destination, unsigned pixelsPerRow) { for (unsigned int i = 0; i < pixelsPerRow; ++i) { destination[0] = source[0]; destination[1] = source[0]; destination[2] = source[0]; destination[3] = source[1]; source += 2; destination += 4; } } template<> ALWAYS_INLINE void unpack(const float* source, float* destination, unsigned pixelsPerRow) { for (unsigned int i = 0; i < pixelsPerRow; ++i) { destination[0] = 0; destination[1] = 0; destination[2] = 0; destination[3] = source[0]; source += 1; destination += 4; } } //---------------------------------------------------------------------- // Pixel packing routines. // template ALWAYS_INLINE void pack(const SourceType*, DstType*, unsigned) { ASSERT_NOT_REACHED(); } template<> ALWAYS_INLINE void pack(const uint8_t* source, uint8_t* destination, unsigned pixelsPerRow) { for (unsigned int i = 0; i < pixelsPerRow; ++i) { destination[0] = source[3]; source += 4; destination += 1; } } template<> ALWAYS_INLINE void pack(const uint8_t* source, uint8_t* destination, unsigned pixelsPerRow) { for (unsigned int i = 0; i < pixelsPerRow; ++i) { destination[0] = source[0]; source += 4; destination += 1; } } template<> ALWAYS_INLINE void pack(const uint8_t* source, uint8_t* destination, unsigned pixelsPerRow) { for (unsigned int i = 0; i < pixelsPerRow; ++i) { float scaleFactor = source[3] / 255.0f; uint8_t sourceR = static_cast(static_cast(source[0]) * scaleFactor); destination[0] = sourceR; source += 4; destination += 1; } } // FIXME: this routine is lossy and must be removed. template<> ALWAYS_INLINE void pack(const uint8_t* source, uint8_t* destination, unsigned pixelsPerRow) { for (unsigned int i = 0; i < pixelsPerRow; ++i) { float scaleFactor = source[3] ? 255.0f / source[3] : 1.0f; uint8_t sourceR = static_cast(static_cast(source[0]) * scaleFactor); destination[0] = sourceR; source += 4; destination += 1; } } template<> ALWAYS_INLINE void pack(const uint8_t* source, uint8_t* destination, unsigned pixelsPerRow) { for (unsigned int i = 0; i < pixelsPerRow; ++i) { destination[0] = source[0]; destination[1] = source[3]; source += 4; destination += 2; } } template<> ALWAYS_INLINE void pack(const uint8_t* source, uint8_t* destination, unsigned pixelsPerRow) { for (unsigned int i = 0; i < pixelsPerRow; ++i) { float scaleFactor = source[3] / 255.0f; uint8_t sourceR = static_cast(static_cast(source[0]) * scaleFactor); destination[0] = sourceR; destination[1] = source[3]; source += 4; destination += 2; } } // FIXME: this routine is lossy and must be removed. template<> ALWAYS_INLINE void pack(const uint8_t* source, uint8_t* destination, unsigned pixelsPerRow) { for (unsigned int i = 0; i < pixelsPerRow; ++i) { float scaleFactor = source[3] ? 255.0f / source[3] : 1.0f; uint8_t sourceR = static_cast(static_cast(source[0]) * scaleFactor); destination[0] = sourceR; destination[1] = source[3]; source += 4; destination += 2; } } template<> ALWAYS_INLINE void pack(const uint8_t* source, uint8_t* destination, unsigned pixelsPerRow) { for (unsigned int i = 0; i < pixelsPerRow; ++i) { destination[0] = source[0]; destination[1] = source[1]; destination[2] = source[2]; source += 4; destination += 3; } } template<> ALWAYS_INLINE void pack(const uint8_t* source, uint8_t* destination, unsigned pixelsPerRow) { for (unsigned int i = 0; i < pixelsPerRow; ++i) { float scaleFactor = source[3] / 255.0f; uint8_t sourceR = static_cast(static_cast(source[0]) * scaleFactor); uint8_t sourceG = static_cast(static_cast(source[1]) * scaleFactor); uint8_t sourceB = static_cast(static_cast(source[2]) * scaleFactor); destination[0] = sourceR; destination[1] = sourceG; destination[2] = sourceB; source += 4; destination += 3; } } // FIXME: this routine is lossy and must be removed. template<> ALWAYS_INLINE void pack(const uint8_t* source, uint8_t* destination, unsigned pixelsPerRow) { for (unsigned int i = 0; i < pixelsPerRow; ++i) { float scaleFactor = source[3] ? 255.0f / source[3] : 1.0f; uint8_t sourceR = static_cast(static_cast(source[0]) * scaleFactor); uint8_t sourceG = static_cast(static_cast(source[1]) * scaleFactor); uint8_t sourceB = static_cast(static_cast(source[2]) * scaleFactor); destination[0] = sourceR; destination[1] = sourceG; destination[2] = sourceB; source += 4; destination += 3; } } template<> ALWAYS_INLINE void pack(const uint8_t* source, uint8_t* destination, unsigned pixelsPerRow) { memcpy(destination, source, pixelsPerRow * 4); } template<> ALWAYS_INLINE void pack(const uint8_t* source, uint8_t* destination, unsigned pixelsPerRow) { for (unsigned int i = 0; i < pixelsPerRow; ++i) { float scaleFactor = source[3] / 255.0f; uint8_t sourceR = static_cast(static_cast(source[0]) * scaleFactor); uint8_t sourceG = static_cast(static_cast(source[1]) * scaleFactor); uint8_t sourceB = static_cast(static_cast(source[2]) * scaleFactor); destination[0] = sourceR; destination[1] = sourceG; destination[2] = sourceB; destination[3] = source[3]; source += 4; destination += 4; } } // FIXME: this routine is lossy and must be removed. template<> ALWAYS_INLINE void pack(const uint8_t* source, uint8_t* destination, unsigned pixelsPerRow) { for (unsigned int i = 0; i < pixelsPerRow; ++i) { float scaleFactor = source[3] ? 255.0f / source[3] : 1.0f; uint8_t sourceR = static_cast(static_cast(source[0]) * scaleFactor); uint8_t sourceG = static_cast(static_cast(source[1]) * scaleFactor); uint8_t sourceB = static_cast(static_cast(source[2]) * scaleFactor); destination[0] = sourceR; destination[1] = sourceG; destination[2] = sourceB; destination[3] = source[3]; source += 4; destination += 4; } } template<> ALWAYS_INLINE void pack(const uint8_t* source, uint16_t* destination, unsigned pixelsPerRow) { #if HAVE(ARM_NEON_INTRINSICS) SIMD::packOneRowOfRGBA8ToUnsignedShort4444(source, destination, pixelsPerRow); #endif for (unsigned int i = 0; i < pixelsPerRow; ++i) { *destination = (((source[0] & 0xF0) << 8) | ((source[1] & 0xF0) << 4) | (source[2] & 0xF0) | (source[3] >> 4)); source += 4; destination += 1; } } template<> ALWAYS_INLINE void pack(const uint8_t* source, uint16_t* destination, unsigned pixelsPerRow) { for (unsigned int i = 0; i < pixelsPerRow; ++i) { float scaleFactor = source[3] / 255.0f; uint8_t sourceR = static_cast(static_cast(source[0]) * scaleFactor); uint8_t sourceG = static_cast(static_cast(source[1]) * scaleFactor); uint8_t sourceB = static_cast(static_cast(source[2]) * scaleFactor); *destination = (((sourceR & 0xF0) << 8) | ((sourceG & 0xF0) << 4) | (sourceB & 0xF0) | (source[3] >> 4)); source += 4; destination += 1; } } // FIXME: this routine is lossy and must be removed. template<> ALWAYS_INLINE void pack(const uint8_t* source, uint16_t* destination, unsigned pixelsPerRow) { for (unsigned int i = 0; i < pixelsPerRow; ++i) { float scaleFactor = source[3] ? 255.0f / source[3] : 1.0f; uint8_t sourceR = static_cast(static_cast(source[0]) * scaleFactor); uint8_t sourceG = static_cast(static_cast(source[1]) * scaleFactor); uint8_t sourceB = static_cast(static_cast(source[2]) * scaleFactor); *destination = (((sourceR & 0xF0) << 8) | ((sourceG & 0xF0) << 4) | (sourceB & 0xF0) | (source[3] >> 4)); source += 4; destination += 1; } } template<> ALWAYS_INLINE void pack(const uint8_t* source, uint16_t* destination, unsigned pixelsPerRow) { #if HAVE(ARM_NEON_INTRINSICS) SIMD::packOneRowOfRGBA8ToUnsignedShort5551(source, destination, pixelsPerRow); #endif for (unsigned int i = 0; i < pixelsPerRow; ++i) { *destination = (((source[0] & 0xF8) << 8) | ((source[1] & 0xF8) << 3) | ((source[2] & 0xF8) >> 2) | (source[3] >> 7)); source += 4; destination += 1; } } template<> ALWAYS_INLINE void pack(const uint8_t* source, uint16_t* destination, unsigned pixelsPerRow) { for (unsigned int i = 0; i < pixelsPerRow; ++i) { float scaleFactor = source[3] / 255.0f; uint8_t sourceR = static_cast(static_cast(source[0]) * scaleFactor); uint8_t sourceG = static_cast(static_cast(source[1]) * scaleFactor); uint8_t sourceB = static_cast(static_cast(source[2]) * scaleFactor); *destination = (((sourceR & 0xF8) << 8) | ((sourceG & 0xF8) << 3) | ((sourceB & 0xF8) >> 2) | (source[3] >> 7)); source += 4; destination += 1; } } // FIXME: this routine is lossy and must be removed. template<> ALWAYS_INLINE void pack(const uint8_t* source, uint16_t* destination, unsigned pixelsPerRow) { for (unsigned int i = 0; i < pixelsPerRow; ++i) { float scaleFactor = source[3] ? 255.0f / source[3] : 1.0f; uint8_t sourceR = static_cast(static_cast(source[0]) * scaleFactor); uint8_t sourceG = static_cast(static_cast(source[1]) * scaleFactor); uint8_t sourceB = static_cast(static_cast(source[2]) * scaleFactor); *destination = (((sourceR & 0xF8) << 8) | ((sourceG & 0xF8) << 3) | ((sourceB & 0xF8) >> 2) | (source[3] >> 7)); source += 4; destination += 1; } } template<> ALWAYS_INLINE void pack(const uint8_t* source, uint16_t* destination, unsigned pixelsPerRow) { #if HAVE(ARM_NEON_INTRINSICS) SIMD::packOneRowOfRGBA8ToUnsignedShort565(source, destination, pixelsPerRow); #endif for (unsigned int i = 0; i < pixelsPerRow; ++i) { *destination = (((source[0] & 0xF8) << 8) | ((source[1] & 0xFC) << 3) | ((source[2] & 0xF8) >> 3)); source += 4; destination += 1; } } template<> ALWAYS_INLINE void pack(const uint8_t* source, uint16_t* destination, unsigned pixelsPerRow) { for (unsigned int i = 0; i < pixelsPerRow; ++i) { float scaleFactor = source[3] / 255.0f; uint8_t sourceR = static_cast(static_cast(source[0]) * scaleFactor); uint8_t sourceG = static_cast(static_cast(source[1]) * scaleFactor); uint8_t sourceB = static_cast(static_cast(source[2]) * scaleFactor); *destination = (((sourceR & 0xF8) << 8) | ((sourceG & 0xFC) << 3) | ((sourceB & 0xF8) >> 3)); source += 4; destination += 1; } } // FIXME: this routine is lossy and must be removed. template<> ALWAYS_INLINE void pack(const uint8_t* source, uint16_t* destination, unsigned pixelsPerRow) { for (unsigned int i = 0; i < pixelsPerRow; ++i) { float scaleFactor = source[3] ? 255.0f / source[3] : 1.0f; uint8_t sourceR = static_cast(static_cast(source[0]) * scaleFactor); uint8_t sourceG = static_cast(static_cast(source[1]) * scaleFactor); uint8_t sourceB = static_cast(static_cast(source[2]) * scaleFactor); *destination = (((sourceR & 0xF8) << 8) | ((sourceG & 0xFC) << 3) | ((sourceB & 0xF8) >> 3)); source += 4; destination += 1; } } template<> ALWAYS_INLINE void pack(const float* source, float* destination, unsigned pixelsPerRow) { for (unsigned int i = 0; i < pixelsPerRow; ++i) { destination[0] = source[0]; destination[1] = source[1]; destination[2] = source[2]; source += 4; destination += 3; } } template<> ALWAYS_INLINE void pack(const float* source, float* destination, unsigned pixelsPerRow) { for (unsigned int i = 0; i < pixelsPerRow; ++i) { float scaleFactor = source[3]; destination[0] = source[0] * scaleFactor; destination[1] = source[1] * scaleFactor; destination[2] = source[2] * scaleFactor; source += 4; destination += 3; } } template<> ALWAYS_INLINE void pack(const float* source, float* destination, unsigned pixelsPerRow) { for (unsigned int i = 0; i < pixelsPerRow; ++i) { float scaleFactor = source[3] ? 1.0f / source[3] : 1.0f; destination[0] = source[0] * scaleFactor; destination[1] = source[1] * scaleFactor; destination[2] = source[2] * scaleFactor; source += 4; destination += 3; } } // Used only during RGBA8 or BGRA8 -> floating-point uploads. template<> ALWAYS_INLINE void pack(const float* source, float* destination, unsigned pixelsPerRow) { memcpy(destination, source, pixelsPerRow * 4 * sizeof(float)); } template<> ALWAYS_INLINE void pack(const float* source, float* destination, unsigned pixelsPerRow) { for (unsigned int i = 0; i < pixelsPerRow; ++i) { float scaleFactor = source[3]; destination[0] = source[0] * scaleFactor; destination[1] = source[1] * scaleFactor; destination[2] = source[2] * scaleFactor; destination[3] = source[3]; source += 4; destination += 4; } } template<> ALWAYS_INLINE void pack(const float* source, float* destination, unsigned pixelsPerRow) { for (unsigned int i = 0; i < pixelsPerRow; ++i) { float scaleFactor = source[3] ? 1.0f / source[3] : 1.0f; destination[0] = source[0] * scaleFactor; destination[1] = source[1] * scaleFactor; destination[2] = source[2] * scaleFactor; destination[3] = source[3]; source += 4; destination += 4; } } template<> ALWAYS_INLINE void pack(const float* source, float* destination, unsigned pixelsPerRow) { for (unsigned int i = 0; i < pixelsPerRow; ++i) { destination[0] = source[3]; source += 4; destination += 1; } } template<> ALWAYS_INLINE void pack(const float* source, float* destination, unsigned pixelsPerRow) { for (unsigned int i = 0; i < pixelsPerRow; ++i) { destination[0] = source[0]; source += 4; destination += 1; } } template<> ALWAYS_INLINE void pack(const float* source, float* destination, unsigned pixelsPerRow) { for (unsigned int i = 0; i < pixelsPerRow; ++i) { float scaleFactor = source[3]; destination[0] = source[0] * scaleFactor; source += 4; destination += 1; } } template<> ALWAYS_INLINE void pack(const float* source, float* destination, unsigned pixelsPerRow) { for (unsigned int i = 0; i < pixelsPerRow; ++i) { float scaleFactor = source[3] ? 1.0f / source[3] : 1.0f; destination[0] = source[0] * scaleFactor; source += 4; destination += 1; } } template<> ALWAYS_INLINE void pack(const float* source, float* destination, unsigned pixelsPerRow) { for (unsigned int i = 0; i < pixelsPerRow; ++i) { destination[0] = source[0]; destination[1] = source[3]; source += 4; destination += 2; } } template<> ALWAYS_INLINE void pack(const float* source, float* destination, unsigned pixelsPerRow) { for (unsigned int i = 0; i < pixelsPerRow; ++i) { float scaleFactor = source[3]; destination[0] = source[0] * scaleFactor; destination[1] = source[3]; source += 4; destination += 2; } } template<> ALWAYS_INLINE void pack(const float* source, float* destination, unsigned pixelsPerRow) { for (unsigned int i = 0; i < pixelsPerRow; ++i) { float scaleFactor = source[3] ? 1.0f / source[3] : 1.0f; destination[0] = source[0] * scaleFactor; destination[1] = source[3]; source += 4; destination += 2; } } template<> ALWAYS_INLINE void pack(const float* source, uint16_t* destination, unsigned pixelsPerRow) { for (unsigned i = 0; i < pixelsPerRow; ++i) { destination[0] = convertFloatToHalfFloat(source[0]); destination[1] = convertFloatToHalfFloat(source[1]); destination[2] = convertFloatToHalfFloat(source[2]); destination[3] = convertFloatToHalfFloat(source[3]); source += 4; destination += 4; } } template<> ALWAYS_INLINE void pack(const float* source, uint16_t* destination, unsigned pixelsPerRow) { for (unsigned i = 0; i < pixelsPerRow; ++i) { float scaleFactor = source[3]; destination[0] = convertFloatToHalfFloat(source[0] * scaleFactor); destination[1] = convertFloatToHalfFloat(source[1] * scaleFactor); destination[2] = convertFloatToHalfFloat(source[2] * scaleFactor); destination[3] = convertFloatToHalfFloat(source[3]); source += 4; destination += 4; } } template<> ALWAYS_INLINE void pack(const float* source, uint16_t* destination, unsigned pixelsPerRow) { for (unsigned i = 0; i < pixelsPerRow; ++i) { float scaleFactor = source[3] ? 1.0f / source[3] : 1.0f; destination[0] = convertFloatToHalfFloat(source[0] * scaleFactor); destination[1] = convertFloatToHalfFloat(source[1] * scaleFactor); destination[2] = convertFloatToHalfFloat(source[2] * scaleFactor); destination[3] = convertFloatToHalfFloat(source[3]); source += 4; destination += 4; } } template<> ALWAYS_INLINE void pack(const float* source, uint16_t* destination, unsigned pixelsPerRow) { for (unsigned i = 0; i < pixelsPerRow; ++i) { destination[0] = convertFloatToHalfFloat(source[0]); destination[1] = convertFloatToHalfFloat(source[1]); destination[2] = convertFloatToHalfFloat(source[2]); source += 4; destination += 3; } } template<> ALWAYS_INLINE void pack(const float* source, uint16_t* destination, unsigned pixelsPerRow) { for (unsigned i = 0; i < pixelsPerRow; ++i) { float scaleFactor = source[3]; destination[0] = convertFloatToHalfFloat(source[0] * scaleFactor); destination[1] = convertFloatToHalfFloat(source[1] * scaleFactor); destination[2] = convertFloatToHalfFloat(source[2] * scaleFactor); source += 4; destination += 3; } } template<> ALWAYS_INLINE void pack(const float* source, uint16_t* destination, unsigned pixelsPerRow) { for (unsigned i = 0; i < pixelsPerRow; ++i) { float scaleFactor = source[3] ? 1.0f / source[3] : 1.0f; destination[0] = convertFloatToHalfFloat(source[0] * scaleFactor); destination[1] = convertFloatToHalfFloat(source[1] * scaleFactor); destination[2] = convertFloatToHalfFloat(source[2] * scaleFactor); source += 4; destination += 3; } } template<> ALWAYS_INLINE void pack(const float* source, uint16_t* destination, unsigned pixelsPerRow) { for (unsigned i = 0; i < pixelsPerRow; ++i) { destination[0] = convertFloatToHalfFloat(source[0]); destination[1] = convertFloatToHalfFloat(source[3]); source += 4; destination += 2; } } template<> ALWAYS_INLINE void pack(const float* source, uint16_t* destination, unsigned pixelsPerRow) { for (unsigned i = 0; i < pixelsPerRow; ++i) { float scaleFactor = source[3]; destination[0] = convertFloatToHalfFloat(source[0] * scaleFactor); destination[1] = convertFloatToHalfFloat(source[3]); source += 4; destination += 2; } } template<> ALWAYS_INLINE void pack(const float* source, uint16_t* destination, unsigned pixelsPerRow) { for (unsigned i = 0; i < pixelsPerRow; ++i) { float scaleFactor = source[3] ? 1.0f / source[3] : 1.0f; destination[0] = convertFloatToHalfFloat(source[0] * scaleFactor); destination[1] = convertFloatToHalfFloat(source[3]); source += 4; destination += 2; } } template<> ALWAYS_INLINE void pack(const float* source, uint16_t* destination, unsigned pixelsPerRow) { for (unsigned i = 0; i < pixelsPerRow; ++i) { destination[0] = convertFloatToHalfFloat(source[0]); source += 4; destination += 1; } } template<> ALWAYS_INLINE void pack(const float* source, uint16_t* destination, unsigned pixelsPerRow) { for (unsigned i = 0; i < pixelsPerRow; ++i) { float scaleFactor = source[3]; destination[0] = convertFloatToHalfFloat(source[0] * scaleFactor); source += 4; destination += 1; } } template<> ALWAYS_INLINE void pack(const float* source, uint16_t* destination, unsigned pixelsPerRow) { for (unsigned i = 0; i < pixelsPerRow; ++i) { float scaleFactor = source[3] ? 1.0f / source[3] : 1.0f; destination[0] = convertFloatToHalfFloat(source[0] * scaleFactor); source += 4; destination += 1; } } template<> ALWAYS_INLINE void pack(const float* source, uint16_t* destination, unsigned pixelsPerRow) { for (unsigned i = 0; i < pixelsPerRow; ++i) { destination[0] = convertFloatToHalfFloat(source[3]); source += 4; destination += 1; } } template struct IsFloatFormat { static const bool Value = Format == GraphicsContext3D::DataFormatRGBA32F || Format == GraphicsContext3D::DataFormatRGB32F || Format == GraphicsContext3D::DataFormatRA32F || Format == GraphicsContext3D::DataFormatR32F || Format == GraphicsContext3D::DataFormatA32F; }; template struct IsHalfFloatFormat { static const bool Value = Format == GraphicsContext3D::DataFormatRGBA16F || Format == GraphicsContext3D::DataFormatRGB16F || Format == GraphicsContext3D::DataFormatRA16F || Format == GraphicsContext3D::DataFormatR16F || Format == GraphicsContext3D::DataFormatA16F; }; template struct Is16bppFormat { static const bool Value = Format == GraphicsContext3D::DataFormatRGBA5551 || Format == GraphicsContext3D::DataFormatRGBA4444 || Format == GraphicsContext3D::DataFormatRGB565; }; template::Value, bool IsHalfFloat = IsHalfFloatFormat::Value, bool Is16bpp = Is16bppFormat::Value> struct DataTypeForFormat { typedef uint8_t Type; }; template struct DataTypeForFormat { typedef float Type; }; template struct DataTypeForFormat { typedef uint16_t Type; }; template struct DataTypeForFormat { typedef uint16_t Type; }; template struct IntermediateFormat { static const int Value = (IsFloatFormat::Value || IsHalfFloatFormat::Value) ? GraphicsContext3D::DataFormatRGBA32F : GraphicsContext3D::DataFormatRGBA8; }; /* END CODE SHARED WITH MOZILLA FIREFOX */ void FormatConverter::convert(GraphicsContext3D::DataFormat srcFormat, GraphicsContext3D::DataFormat dstFormat, GraphicsContext3D::AlphaOp alphaOp) { #define FORMATCONVERTER_CASE_SRCFORMAT(SrcFormat) \ case SrcFormat: \ return convert(dstFormat, alphaOp); switch (srcFormat) { FORMATCONVERTER_CASE_SRCFORMAT(GraphicsContext3D::DataFormatR8) FORMATCONVERTER_CASE_SRCFORMAT(GraphicsContext3D::DataFormatA8) FORMATCONVERTER_CASE_SRCFORMAT(GraphicsContext3D::DataFormatR32F) FORMATCONVERTER_CASE_SRCFORMAT(GraphicsContext3D::DataFormatA32F) FORMATCONVERTER_CASE_SRCFORMAT(GraphicsContext3D::DataFormatRA8) FORMATCONVERTER_CASE_SRCFORMAT(GraphicsContext3D::DataFormatRA32F) FORMATCONVERTER_CASE_SRCFORMAT(GraphicsContext3D::DataFormatRGB8) FORMATCONVERTER_CASE_SRCFORMAT(GraphicsContext3D::DataFormatBGR8) FORMATCONVERTER_CASE_SRCFORMAT(GraphicsContext3D::DataFormatRGB565) FORMATCONVERTER_CASE_SRCFORMAT(GraphicsContext3D::DataFormatRGB32F) FORMATCONVERTER_CASE_SRCFORMAT(GraphicsContext3D::DataFormatRGBA8) FORMATCONVERTER_CASE_SRCFORMAT(GraphicsContext3D::DataFormatARGB8) FORMATCONVERTER_CASE_SRCFORMAT(GraphicsContext3D::DataFormatABGR8) FORMATCONVERTER_CASE_SRCFORMAT(GraphicsContext3D::DataFormatAR8) FORMATCONVERTER_CASE_SRCFORMAT(GraphicsContext3D::DataFormatBGRA8) FORMATCONVERTER_CASE_SRCFORMAT(GraphicsContext3D::DataFormatRGBA5551) FORMATCONVERTER_CASE_SRCFORMAT(GraphicsContext3D::DataFormatRGBA4444) FORMATCONVERTER_CASE_SRCFORMAT(GraphicsContext3D::DataFormatRGBA32F) default: ASSERT_NOT_REACHED(); } #undef FORMATCONVERTER_CASE_SRCFORMAT } template ALWAYS_INLINE void FormatConverter::convert(GraphicsContext3D::DataFormat dstFormat, GraphicsContext3D::AlphaOp alphaOp) { #define FORMATCONVERTER_CASE_DSTFORMAT(DstFormat) \ case DstFormat: \ return convert(alphaOp); switch (dstFormat) { FORMATCONVERTER_CASE_DSTFORMAT(GraphicsContext3D::DataFormatR8) FORMATCONVERTER_CASE_DSTFORMAT(GraphicsContext3D::DataFormatR16F) FORMATCONVERTER_CASE_DSTFORMAT(GraphicsContext3D::DataFormatR32F) FORMATCONVERTER_CASE_DSTFORMAT(GraphicsContext3D::DataFormatA8) FORMATCONVERTER_CASE_DSTFORMAT(GraphicsContext3D::DataFormatA16F) FORMATCONVERTER_CASE_DSTFORMAT(GraphicsContext3D::DataFormatA32F) FORMATCONVERTER_CASE_DSTFORMAT(GraphicsContext3D::DataFormatRA8) FORMATCONVERTER_CASE_DSTFORMAT(GraphicsContext3D::DataFormatRA16F) FORMATCONVERTER_CASE_DSTFORMAT(GraphicsContext3D::DataFormatRA32F) FORMATCONVERTER_CASE_DSTFORMAT(GraphicsContext3D::DataFormatRGB8) FORMATCONVERTER_CASE_DSTFORMAT(GraphicsContext3D::DataFormatRGB565) FORMATCONVERTER_CASE_DSTFORMAT(GraphicsContext3D::DataFormatRGB16F) FORMATCONVERTER_CASE_DSTFORMAT(GraphicsContext3D::DataFormatRGB32F) FORMATCONVERTER_CASE_DSTFORMAT(GraphicsContext3D::DataFormatRGBA8) FORMATCONVERTER_CASE_DSTFORMAT(GraphicsContext3D::DataFormatRGBA5551) FORMATCONVERTER_CASE_DSTFORMAT(GraphicsContext3D::DataFormatRGBA4444) FORMATCONVERTER_CASE_DSTFORMAT(GraphicsContext3D::DataFormatRGBA16F) FORMATCONVERTER_CASE_DSTFORMAT(GraphicsContext3D::DataFormatRGBA32F) default: ASSERT_NOT_REACHED(); } #undef FORMATCONVERTER_CASE_DSTFORMAT } template ALWAYS_INLINE void FormatConverter::convert(GraphicsContext3D::AlphaOp alphaOp) { #define FORMATCONVERTER_CASE_ALPHAOP(alphaOp) \ case alphaOp: \ return convert(); switch (alphaOp) { FORMATCONVERTER_CASE_ALPHAOP(GraphicsContext3D::AlphaDoNothing) FORMATCONVERTER_CASE_ALPHAOP(GraphicsContext3D::AlphaDoPremultiply) FORMATCONVERTER_CASE_ALPHAOP(GraphicsContext3D::AlphaDoUnmultiply) default: ASSERT_NOT_REACHED(); } #undef FORMATCONVERTER_CASE_ALPHAOP } template ALWAYS_INLINE_EXCEPT_MSVC void FormatConverter::convert() { // Many instantiations of this template function will never be entered, so we try // to return immediately in these cases to avoid the compiler to generate useless code. if (SrcFormat == DstFormat && alphaOp == GraphicsContext3D::AlphaDoNothing) { ASSERT_NOT_REACHED(); return; } if (!IsFloatFormat::Value && IsFloatFormat::Value) { ASSERT_NOT_REACHED(); return; } // Only textures uploaded from DOM elements or ImageData can allow DstFormat != SrcFormat. const bool srcFormatComesFromDOMElementOrImageData = GraphicsContext3D::srcFormatComesFromDOMElementOrImageData(SrcFormat); if (!srcFormatComesFromDOMElementOrImageData && SrcFormat != DstFormat) { ASSERT_NOT_REACHED(); return; } // Likewise, only textures uploaded from DOM elements or ImageData can possibly have to be unpremultiplied. if (!srcFormatComesFromDOMElementOrImageData && alphaOp == GraphicsContext3D::AlphaDoUnmultiply) { ASSERT_NOT_REACHED(); return; } if ((!GraphicsContext3D::hasAlpha(SrcFormat) || !GraphicsContext3D::hasColor(SrcFormat) || !GraphicsContext3D::hasColor(DstFormat)) && alphaOp != GraphicsContext3D::AlphaDoNothing) { ASSERT_NOT_REACHED(); return; } typedef typename DataTypeForFormat::Type SrcType; typedef typename DataTypeForFormat::Type DstType; const int IntermediateSrcFormat = IntermediateFormat::Value; typedef typename DataTypeForFormat::Type IntermediateSrcType; const ptrdiff_t srcStrideInElements = m_srcStride / sizeof(SrcType); const ptrdiff_t dstStrideInElements = m_dstStride / sizeof(DstType); const bool trivialUnpack = (SrcFormat == GraphicsContext3D::DataFormatRGBA8 && !IsFloatFormat::Value && !IsHalfFloatFormat::Value) || SrcFormat == GraphicsContext3D::DataFormatRGBA32F; const bool trivialPack = (DstFormat == GraphicsContext3D::DataFormatRGBA8 || DstFormat == GraphicsContext3D::DataFormatRGBA32F) && alphaOp == GraphicsContext3D::AlphaDoNothing && m_dstStride > 0; ASSERT(!trivialUnpack || !trivialPack); const SrcType *srcRowStart = static_cast(m_srcStart); DstType* dstRowStart = static_cast(m_dstStart); if (!trivialUnpack && trivialPack) { for (size_t i = 0; i < m_height; ++i) { unpack(srcRowStart, dstRowStart, m_width); srcRowStart += srcStrideInElements; dstRowStart += dstStrideInElements; } } else if (!trivialUnpack && !trivialPack) { for (size_t i = 0; i < m_height; ++i) { unpack(srcRowStart, reinterpret_cast_ptr(m_unpackedIntermediateSrcData.get()), m_width); pack(reinterpret_cast_ptr(m_unpackedIntermediateSrcData.get()), dstRowStart, m_width); srcRowStart += srcStrideInElements; dstRowStart += dstStrideInElements; } } else { for (size_t i = 0; i < m_height; ++i) { pack(srcRowStart, dstRowStart, m_width); srcRowStart += srcStrideInElements; dstRowStart += dstStrideInElements; } } m_success = true; return; } } // namespace WebCore #endif // ENABLE(GRAPHICS_CONTEXT_3D)